Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | List of all members
BrokeProtocol.Client.UI.ButtonActionMenu Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.ButtonActionMenu:
BrokeProtocol.Client.UI.ActionMenu

Public Member Functions

void InitializeButtonActionMenu (ClActionable target, Vector2 anchoredPosition)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.ActionMenu
void InitializeActionMenu ()
 

Public Attributes

RectTransform mainT
 
- Public Attributes inherited from BrokeProtocol.Client.UI.ActionMenu
RectTransform containerT
 
ClActionable target
 

Additional Inherited Members

- Protected Member Functions inherited from BrokeProtocol.Client.UI.ActionMenu
void CreateAction (ActionInfo actionInfo)
 
virtual void FillAllActions ()
 
void Update ()
 
IEnumerator CheckTargetActions ()
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.ActionMenu
ScrollRect scrollRect = null
 
GameObject selected
 
- Properties inherited from BrokeProtocol.Client.UI.ActionMenu
virtual bool TargetValid [get]
 

Member Function Documentation

◆ InitializeButtonActionMenu()

void BrokeProtocol.Client.UI.ButtonActionMenu.InitializeButtonActionMenu ( ClActionable target,
Vector2 anchoredPosition )
inline

Member Data Documentation

◆ mainT

RectTransform BrokeProtocol.Client.UI.ButtonActionMenu.mainT

The documentation for this class was generated from the following file: