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override KeyControl | YesKey [get] |
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override KeyControl | NoKey [get] |
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KeyControl | YesKey [get] |
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KeyControl | NoKey [get] |
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◆ Accepted()
void BrokeProtocol.Client.UI.CallPanel.Accepted |
( |
| ) |
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inline |
◆ Initialize()
void BrokeProtocol.Client.UI.CallPanel.Initialize |
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ShPlayer | otherPlayer, |
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bool | incoming ) |
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inline |
◆ SelectNo()
override void BrokeProtocol.Client.UI.CallPanel.SelectNo |
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inline |
◆ SelectYes()
override void BrokeProtocol.Client.UI.CallPanel.SelectYes |
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| ) |
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inline |
◆ Update()
override void BrokeProtocol.Client.UI.CallPanel.Update |
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inlinevirtual |
◆ playerText
Text BrokeProtocol.Client.UI.CallPanel.playerText |
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protected |
◆ startTime
float BrokeProtocol.Client.UI.CallPanel.startTime |
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protected |
◆ timerText
Text BrokeProtocol.Client.UI.CallPanel.timerText |
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protected |
◆ NoKey
override KeyControl BrokeProtocol.Client.UI.CallPanel.NoKey |
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getprotected |
◆ YesKey
override KeyControl BrokeProtocol.Client.UI.CallPanel.YesKey |
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getprotected |
The documentation for this class was generated from the following file: