Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
Loading...
Searching...
No Matches
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
BrokeProtocol.Client.UI.ChatMenu Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.ChatMenu:
BrokeProtocol.Client.UI.Menu

Public Member Functions

override void Initialize (params object[] args)
 
override void SubmitHandler ()
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.Menu
virtual void DestroyMenu ()
 
void CloseMenu ()
 
virtual void CloseMenu (bool sendEvent)
 
void ShowMainMenu ()
 

Protected Member Functions

IEnumerator CheckStatus ()
 
- Protected Member Functions inherited from BrokeProtocol.Client.UI.Menu
void ScrollBottom ()
 

Protected Attributes

bool local
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.Menu
List< GridLayoutGroup > gridLayoutGroups
 
InputField submitInput = null
 
ScrollRect bottomScrollRect = null
 

Additional Inherited Members

- Public Attributes inherited from BrokeProtocol.Client.UI.Menu
string id = Util.defaultID
 

Member Function Documentation

◆ CheckStatus()

IEnumerator BrokeProtocol.Client.UI.ChatMenu.CheckStatus ( )
inlineprotected

◆ Initialize()

override void BrokeProtocol.Client.UI.ChatMenu.Initialize ( params object[] args)
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.Menu.

◆ SubmitHandler()

override void BrokeProtocol.Client.UI.ChatMenu.SubmitHandler ( )
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.Menu.

Member Data Documentation

◆ local

bool BrokeProtocol.Client.UI.ChatMenu.local
protected

The documentation for this class was generated from the following file: