Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
BrokeProtocol.Client.UI.CircleGraphic Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.CircleGraphic:
BrokeProtocol.Client.UI.MeshGraphic

Public Member Functions

void Initialize (float radius, Color color, int segments=64, float thickness=1f, bool fill=true, float fillAmount=1f)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.MeshGraphic
void Initialize ()
 

Public Attributes

float radius
 
int segments = 64
 
float thickness = 1f
 
bool fill = true
 
float fillAmount = 1f
 
- Public Attributes inherited from BrokeProtocol.Client.UI.MeshGraphic
RectTransform rectT
 

Protected Member Functions

override void OnPopulateMesh (VertexHelper vh)
 

Member Function Documentation

◆ Initialize()

void BrokeProtocol.Client.UI.CircleGraphic.Initialize ( float radius,
Color color,
int segments = 64,
float thickness = 1f,
bool fill = true,
float fillAmount = 1f )
inline

◆ OnPopulateMesh()

override void BrokeProtocol.Client.UI.CircleGraphic.OnPopulateMesh ( VertexHelper vh)
inlineprotected

Member Data Documentation

◆ fill

bool BrokeProtocol.Client.UI.CircleGraphic.fill = true

◆ fillAmount

float BrokeProtocol.Client.UI.CircleGraphic.fillAmount = 1f

◆ radius

float BrokeProtocol.Client.UI.CircleGraphic.radius

◆ segments

int BrokeProtocol.Client.UI.CircleGraphic.segments = 64

◆ thickness

float BrokeProtocol.Client.UI.CircleGraphic.thickness = 1f

The documentation for this class was generated from the following file: