Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | List of all members
BrokeProtocol.Client.UI.CustomizeMenu Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.CustomizeMenu:
BrokeProtocol.Client.UI.Menu

Public Member Functions

override void Initialize (params object[] args)
 
void CustomizePanel (MobileButton button)
 
void Save ()
 
void Cancel ()
 
void Default ()
 
override void DestroyMenu ()
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.Menu
virtual void SubmitHandler ()
 
void CloseMenu ()
 
virtual void CloseMenu (bool sendEvent)
 
void ShowMainMenu ()
 

Additional Inherited Members

- Public Attributes inherited from BrokeProtocol.Client.UI.Menu
string id = Util.defaultID
 
- Protected Member Functions inherited from BrokeProtocol.Client.UI.Menu
void ScrollBottom ()
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.Menu
List< GridLayoutGroup > gridLayoutGroups
 
InputField submitInput = null
 
ScrollRect bottomScrollRect = null
 

Member Function Documentation

◆ Cancel()

void BrokeProtocol.Client.UI.CustomizeMenu.Cancel ( )

◆ CustomizePanel()

void BrokeProtocol.Client.UI.CustomizeMenu.CustomizePanel ( MobileButton button)
inline

◆ Default()

void BrokeProtocol.Client.UI.CustomizeMenu.Default ( )
inline

◆ DestroyMenu()

override void BrokeProtocol.Client.UI.CustomizeMenu.DestroyMenu ( )
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.Menu.

◆ Initialize()

override void BrokeProtocol.Client.UI.CustomizeMenu.Initialize ( params object[] args)
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.Menu.

◆ Save()

void BrokeProtocol.Client.UI.CustomizeMenu.Save ( )
inline

The documentation for this class was generated from the following file: