Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Public Member Functions | |
void | InitializeEntityActionMenu (ClEntity target) |
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void | InitializeActionMenu () |
Protected Member Functions | |
override void | FillAllActions () |
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void | CreateAction (ActionInfo actionInfo) |
void | Update () |
IEnumerator | CheckTargetActions () |
Properties | |
override bool | TargetValid [get] |
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virtual bool | TargetValid [get] |
Additional Inherited Members | |
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RectTransform | containerT |
ClActionable | target |
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ScrollRect | scrollRect = null |
GameObject | selected |
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inlineprotectedvirtual |
Reimplemented from BrokeProtocol.Client.UI.ActionMenu.
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inline |
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getprotected |