Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Protected Member Functions | Properties | List of all members
BrokeProtocol.Client.UI.EntityActionMenu Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.EntityActionMenu:
BrokeProtocol.Client.UI.ActionMenu

Public Member Functions

void InitializeEntityActionMenu (ClEntity target)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.ActionMenu
void InitializeActionMenu ()
 

Protected Member Functions

override void FillAllActions ()
 
- Protected Member Functions inherited from BrokeProtocol.Client.UI.ActionMenu
void CreateAction (ActionInfo actionInfo)
 
void Update ()
 
IEnumerator CheckTargetActions ()
 

Properties

override bool TargetValid [get]
 
- Properties inherited from BrokeProtocol.Client.UI.ActionMenu
virtual bool TargetValid [get]
 

Additional Inherited Members

- Public Attributes inherited from BrokeProtocol.Client.UI.ActionMenu
RectTransform containerT
 
ClActionable target
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.ActionMenu
ScrollRect scrollRect = null
 
GameObject selected
 

Member Function Documentation

◆ FillAllActions()

override void BrokeProtocol.Client.UI.EntityActionMenu.FillAllActions ( )
inlineprotectedvirtual

◆ InitializeEntityActionMenu()

void BrokeProtocol.Client.UI.EntityActionMenu.InitializeEntityActionMenu ( ClEntity target)
inline

Property Documentation

◆ TargetValid

override bool BrokeProtocol.Client.UI.EntityActionMenu.TargetValid
getprotected

The documentation for this class was generated from the following file: