◆ Awake()
void BrokeProtocol.Client.UI.HUD.Awake |
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inline |
◆ OnDestroy()
void BrokeProtocol.Client.UI.HUD.OnDestroy |
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inlineprotected |
◆ ResetHUD()
void BrokeProtocol.Client.UI.HUD.ResetHUD |
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inline |
◆ ScaleCrosshairs()
void BrokeProtocol.Client.UI.HUD.ScaleCrosshairs |
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float | scale | ) |
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inline |
◆ SetCrosshairs()
void BrokeProtocol.Client.UI.HUD.SetCrosshairs |
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inline |
◆ SetMapFull()
void BrokeProtocol.Client.UI.HUD.SetMapFull |
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bool | full | ) |
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inline |
◆ UpdateExperience()
void BrokeProtocol.Client.UI.HUD.UpdateExperience |
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◆ UpdateJob()
void BrokeProtocol.Client.UI.HUD.UpdateJob |
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inline |
◆ UpdateMessages()
void BrokeProtocol.Client.UI.HUD.UpdateMessages |
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int | count, |
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bool | playAlert ) |
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inline |
◆ UpdateMountHealth()
void BrokeProtocol.Client.UI.HUD.UpdateMountHealth |
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inline |
◆ UpdatePrimaryAmmo()
void BrokeProtocol.Client.UI.HUD.UpdatePrimaryAmmo |
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| ) |
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inline |
◆ UpdateSecondaryAmmo()
void BrokeProtocol.Client.UI.HUD.UpdateSecondaryAmmo |
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| ) |
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inline |
◆ ammo
Text BrokeProtocol.Client.UI.HUD.ammo |
◆ crosshairs
RectTransform [] BrokeProtocol.Client.UI.HUD.crosshairs |
◆ experience
Text BrokeProtocol.Client.UI.HUD.experience |
◆ healthVisual
◆ isFullMap
bool BrokeProtocol.Client.UI.HUD.isFullMap = true |
◆ job
Text BrokeProtocol.Client.UI.HUD.job |
◆ mapRawImage
RawImage BrokeProtocol.Client.UI.HUD.mapRawImage |
◆ messages
Text BrokeProtocol.Client.UI.HUD.messages |
◆ minimapRect
RectTransform BrokeProtocol.Client.UI.HUD.minimapRect |
◆ mountAmmo
Text BrokeProtocol.Client.UI.HUD.mountAmmo |
◆ mountHealth
Text BrokeProtocol.Client.UI.HUD.mountHealth |
◆ uiDocument
UIDocument BrokeProtocol.Client.UI.HUD.uiDocument |
The documentation for this class was generated from the following file: