Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Protected Member Functions | List of all members
BrokeProtocol.Client.UI.HUD Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.HUD:

Public Member Functions

void SetCrosshairs ()
 
void ResetHUD ()
 
void ScaleCrosshairs (float scale)
 
void UpdateMountHealth ()
 
void UpdatePrimaryAmmo ()
 
void UpdateSecondaryAmmo ()
 
void UpdateJob ()
 
void UpdateExperience ()
 
void UpdateMessages (int count, bool playAlert)
 
void Awake ()
 
void SetMapFull (bool full)
 

Public Attributes

UIDocument uiDocument
 
HealthVisual healthVisual
 
Text ammo
 
Text mountHealth
 
Text mountAmmo
 
Text job
 
Text experience
 
Text messages
 
RectTransform[] crosshairs
 
RectTransform minimapRect
 
RawImage mapRawImage
 
bool isFullMap = true
 

Protected Member Functions

void OnDestroy ()
 

Member Function Documentation

◆ Awake()

void BrokeProtocol.Client.UI.HUD.Awake ( )
inline

◆ OnDestroy()

void BrokeProtocol.Client.UI.HUD.OnDestroy ( )
inlineprotected

◆ ResetHUD()

void BrokeProtocol.Client.UI.HUD.ResetHUD ( )
inline

◆ ScaleCrosshairs()

void BrokeProtocol.Client.UI.HUD.ScaleCrosshairs ( float scale)
inline

◆ SetCrosshairs()

void BrokeProtocol.Client.UI.HUD.SetCrosshairs ( )
inline

◆ SetMapFull()

void BrokeProtocol.Client.UI.HUD.SetMapFull ( bool full)
inline

◆ UpdateExperience()

void BrokeProtocol.Client.UI.HUD.UpdateExperience ( )

◆ UpdateJob()

void BrokeProtocol.Client.UI.HUD.UpdateJob ( )
inline

◆ UpdateMessages()

void BrokeProtocol.Client.UI.HUD.UpdateMessages ( int count,
bool playAlert )
inline

◆ UpdateMountHealth()

void BrokeProtocol.Client.UI.HUD.UpdateMountHealth ( )
inline

◆ UpdatePrimaryAmmo()

void BrokeProtocol.Client.UI.HUD.UpdatePrimaryAmmo ( )
inline

◆ UpdateSecondaryAmmo()

void BrokeProtocol.Client.UI.HUD.UpdateSecondaryAmmo ( )
inline

Member Data Documentation

◆ ammo

Text BrokeProtocol.Client.UI.HUD.ammo

◆ crosshairs

RectTransform [] BrokeProtocol.Client.UI.HUD.crosshairs

◆ experience

Text BrokeProtocol.Client.UI.HUD.experience

◆ healthVisual

HealthVisual BrokeProtocol.Client.UI.HUD.healthVisual

◆ isFullMap

bool BrokeProtocol.Client.UI.HUD.isFullMap = true

◆ job

Text BrokeProtocol.Client.UI.HUD.job

◆ mapRawImage

RawImage BrokeProtocol.Client.UI.HUD.mapRawImage

◆ messages

Text BrokeProtocol.Client.UI.HUD.messages

◆ minimapRect

RectTransform BrokeProtocol.Client.UI.HUD.minimapRect

◆ mountAmmo

Text BrokeProtocol.Client.UI.HUD.mountAmmo

◆ mountHealth

Text BrokeProtocol.Client.UI.HUD.mountHealth

◆ uiDocument

UIDocument BrokeProtocol.Client.UI.HUD.uiDocument

The documentation for this class was generated from the following file: