◆ GameOver()
override void BrokeProtocol.Client.UI.HackingMenu.GameOver |
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bool | successful | ) |
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inlinevirtual |
◆ Initialize()
override void BrokeProtocol.Client.UI.HackingMenu.Initialize |
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params object[] | args | ) |
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inlinevirtual |
◆ PlaceMark()
void BrokeProtocol.Client.UI.HackingMenu.PlaceMark |
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Vector2 | location | ) |
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◆ PlaceProbe()
void BrokeProtocol.Client.UI.HackingMenu.PlaceProbe |
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Vector2 | location | ) |
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◆ RecievedMark()
void BrokeProtocol.Client.UI.HackingMenu.RecievedMark |
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Vector2 | location, |
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byte[] | revealedArray ) |
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inline |
◆ RecievedProbe()
void BrokeProtocol.Client.UI.HackingMenu.RecievedProbe |
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Vector2 | location, |
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float | distance, |
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bool | discovered, |
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byte | probeID ) |
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inline |
◆ SpawnObject()
GameObject BrokeProtocol.Client.UI.HackingMenu.SpawnObject |
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bool | isBug, |
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Vector2 | screenLocation, |
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float | size ) |
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inline |
◆ UpdateTitleText()
override void BrokeProtocol.Client.UI.HackingMenu.UpdateTitleText |
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| ) |
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inline |
◆ hackingGame
HackingGame BrokeProtocol.Client.UI.HackingMenu.hackingGame |
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protected |
The documentation for this class was generated from the following file: