Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Protected Attributes | List of all members
BrokeProtocol.Client.UI.HackingMenu Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.HackingMenu:
BrokeProtocol.Client.UI.MinigameMenu BrokeProtocol.Client.UI.Menu

Public Member Functions

override void Initialize (params object[] args)
 
override void UpdateTitleText ()
 
GameObject SpawnObject (bool isBug, Vector2 screenLocation, float size)
 
override void GameOver (bool successful)
 
void PlaceProbe (Vector2 location)
 
void PlaceMark (Vector2 location)
 
void RecievedProbe (Vector2 location, float distance, bool discovered, byte probeID)
 
void RecievedMark (Vector2 location, byte[] revealedArray)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.MinigameMenu
override void Initialize (params object[] args)
 
void StartGame ()
 
void UpdateTitleText ()
 
override void CloseMenu (bool sendEvent)
 
void OnPointerDown (PointerEventData data)
 
float NormaltoScreen (float input)
 
Vector2 NormaltoScreen (Vector2 input)
 
Vector2 ScreenToNormal (Vector2 input)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.Menu
virtual void SubmitHandler ()
 
virtual void DestroyMenu ()
 
void CloseMenu ()
 
void ShowMainMenu ()
 

Protected Attributes

HackingGame hackingGame
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.MinigameMenu
RectTransform mainT
 
Vector2 pivot
 
MinigamePanel minigamePanelPrefab
 
string infoText
 
ClTempButton tempButton
 
AudioSource start
 
MinigamePanel minigamePanel
 
Minigame game
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.Menu
List< GridLayoutGroup > gridLayoutGroups
 
InputField submitInput = null
 
ScrollRect bottomScrollRect = null
 

Additional Inherited Members

- Public Attributes inherited from BrokeProtocol.Client.UI.Menu
string id = Util.defaultID
 
- Protected Member Functions inherited from BrokeProtocol.Client.UI.Menu
void ScrollBottom ()
 

Member Function Documentation

◆ GameOver()

override void BrokeProtocol.Client.UI.HackingMenu.GameOver ( bool successful)
inlinevirtual

◆ Initialize()

override void BrokeProtocol.Client.UI.HackingMenu.Initialize ( params object[] args)
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.Menu.

◆ PlaceMark()

void BrokeProtocol.Client.UI.HackingMenu.PlaceMark ( Vector2 location)

◆ PlaceProbe()

void BrokeProtocol.Client.UI.HackingMenu.PlaceProbe ( Vector2 location)

◆ RecievedMark()

void BrokeProtocol.Client.UI.HackingMenu.RecievedMark ( Vector2 location,
byte[] revealedArray )
inline

◆ RecievedProbe()

void BrokeProtocol.Client.UI.HackingMenu.RecievedProbe ( Vector2 location,
float distance,
bool discovered,
byte probeID )
inline

◆ SpawnObject()

GameObject BrokeProtocol.Client.UI.HackingMenu.SpawnObject ( bool isBug,
Vector2 screenLocation,
float size )
inline

◆ UpdateTitleText()

override void BrokeProtocol.Client.UI.HackingMenu.UpdateTitleText ( )
inline

Member Data Documentation

◆ hackingGame

HackingGame BrokeProtocol.Client.UI.HackingMenu.hackingGame
protected

The documentation for this class was generated from the following file: