◆ AmountPanel()
void BrokeProtocol.Client.UI.InventoryMenu.AmountPanel |
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UnityAction | action | ) |
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inline |
◆ ClearButtons()
override void BrokeProtocol.Client.UI.InventoryMenu.ClearButtons |
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params object[] | args | ) |
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inlinevirtual |
◆ CloseMenu()
override void BrokeProtocol.Client.UI.InventoryMenu.CloseMenu |
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bool | sendEvent | ) |
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inlinevirtual |
◆ DestroyAmountPanel()
void BrokeProtocol.Client.UI.InventoryMenu.DestroyAmountPanel |
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| ) |
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inline |
◆ DestroyMenu()
override void BrokeProtocol.Client.UI.InventoryMenu.DestroyMenu |
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| ) |
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inlinevirtual |
◆ FillButtons()
override void BrokeProtocol.Client.UI.InventoryMenu.FillButtons |
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params object[] | args | ) |
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inlinevirtual |
◆ FillMainItems()
void BrokeProtocol.Client.UI.InventoryMenu.FillMainItems |
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int | replaceIndex | ) |
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abstractprotected |
◆ GiveAmount()
virtual void BrokeProtocol.Client.UI.InventoryMenu.GiveAmount |
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int | index, |
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int | amount ) |
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inlinevirtual |
◆ Initialize()
override void BrokeProtocol.Client.UI.InventoryMenu.Initialize |
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params object[] | args | ) |
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inlinevirtual |
◆ TakeAmount()
virtual void BrokeProtocol.Client.UI.InventoryMenu.TakeAmount |
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int | index, |
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int | amount ) |
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inlinevirtual |
◆ UpdateWeightText()
void BrokeProtocol.Client.UI.InventoryMenu.UpdateWeightText |
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inline |
◆ myInventory
MyInventory BrokeProtocol.Client.UI.InventoryMenu.myInventory |
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protected |
◆ myPlayer
ShPlayer BrokeProtocol.Client.UI.InventoryMenu.myPlayer |
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protected |
◆ CurrentAmount
int BrokeProtocol.Client.UI.InventoryMenu.CurrentAmount |
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get |
The documentation for this class was generated from the following file: