Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
Loading...
Searching...
No Matches
Classes | Public Member Functions | Public Attributes | Protected Member Functions | Properties | List of all members
BrokeProtocol.Client.UI.MainCamera Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.MainCamera:
BrokeProtocol.Utility.MonoBehaviourSingleton< MainCamera >

Classes

class  ProcessOption
 

Public Member Functions

void PlayerDeathSound ()
 
void PlayerEquipSound ()
 
void PlayerClickSound ()
 
void PlayerConsumeSound (ConsumableType consumableType)
 
void Screenshot ()
 
void GetCameraInputs ()
 
void CycleCamera ()
 
void SetCamera ()
 

Public Attributes

Transform firstPersonT
 
Transform worldCameraT
 
Camera worldCamera
 
Camera skyCamera
 
ProcessOption[] processOptions
 
float defaultFOV
 
CameraMode cameraMode
 

Protected Member Functions

void LateUpdate ()
 
void Start ()
 
void OnDestroy ()
 
- Protected Member Functions inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< MainCamera >
virtual void Awake ()
 

Properties

float GetZoomFactor [get]
 
- Properties inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< MainCamera >
virtual bool DontDestroy [get]
 
static T Instance [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< MainCamera >
static void Instantiate ()
 

Member Function Documentation

◆ CycleCamera()

void BrokeProtocol.Client.UI.MainCamera.CycleCamera ( )
inline

◆ GetCameraInputs()

void BrokeProtocol.Client.UI.MainCamera.GetCameraInputs ( )
inline

◆ LateUpdate()

void BrokeProtocol.Client.UI.MainCamera.LateUpdate ( )
inlineprotected

◆ OnDestroy()

void BrokeProtocol.Client.UI.MainCamera.OnDestroy ( )
inlineprotected

◆ PlayerClickSound()

void BrokeProtocol.Client.UI.MainCamera.PlayerClickSound ( )
inline

◆ PlayerConsumeSound()

void BrokeProtocol.Client.UI.MainCamera.PlayerConsumeSound ( ConsumableType consumableType)
inline

◆ PlayerDeathSound()

void BrokeProtocol.Client.UI.MainCamera.PlayerDeathSound ( )
inline

◆ PlayerEquipSound()

void BrokeProtocol.Client.UI.MainCamera.PlayerEquipSound ( )
inline

◆ Screenshot()

void BrokeProtocol.Client.UI.MainCamera.Screenshot ( )
inline

◆ SetCamera()

void BrokeProtocol.Client.UI.MainCamera.SetCamera ( )
inline

◆ Start()

void BrokeProtocol.Client.UI.MainCamera.Start ( )
inlineprotected

Member Data Documentation

◆ cameraMode

CameraMode BrokeProtocol.Client.UI.MainCamera.cameraMode

◆ defaultFOV

float BrokeProtocol.Client.UI.MainCamera.defaultFOV

◆ firstPersonT

Transform BrokeProtocol.Client.UI.MainCamera.firstPersonT

◆ processOptions

ProcessOption [] BrokeProtocol.Client.UI.MainCamera.processOptions

◆ skyCamera

Camera BrokeProtocol.Client.UI.MainCamera.skyCamera

◆ worldCamera

Camera BrokeProtocol.Client.UI.MainCamera.worldCamera

◆ worldCameraT

Transform BrokeProtocol.Client.UI.MainCamera.worldCameraT

Property Documentation

◆ GetZoomFactor

float BrokeProtocol.Client.UI.MainCamera.GetZoomFactor
get

The documentation for this class was generated from the following file: