◆ CycleCamera()
void BrokeProtocol.Client.UI.MainCamera.CycleCamera |
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◆ GetCameraInputs()
void BrokeProtocol.Client.UI.MainCamera.GetCameraInputs |
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◆ LateUpdate()
void BrokeProtocol.Client.UI.MainCamera.LateUpdate |
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◆ OnDestroy()
void BrokeProtocol.Client.UI.MainCamera.OnDestroy |
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◆ PlayerClickSound()
void BrokeProtocol.Client.UI.MainCamera.PlayerClickSound |
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◆ PlayerConsumeSound()
void BrokeProtocol.Client.UI.MainCamera.PlayerConsumeSound |
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ConsumableType | consumableType | ) |
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◆ PlayerDeathSound()
void BrokeProtocol.Client.UI.MainCamera.PlayerDeathSound |
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inline |
◆ PlayerEquipSound()
void BrokeProtocol.Client.UI.MainCamera.PlayerEquipSound |
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◆ Screenshot()
void BrokeProtocol.Client.UI.MainCamera.Screenshot |
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◆ SetCamera()
void BrokeProtocol.Client.UI.MainCamera.SetCamera |
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◆ Start()
void BrokeProtocol.Client.UI.MainCamera.Start |
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◆ cameraMode
CameraMode BrokeProtocol.Client.UI.MainCamera.cameraMode |
◆ defaultFOV
float BrokeProtocol.Client.UI.MainCamera.defaultFOV |
◆ firstPersonT
Transform BrokeProtocol.Client.UI.MainCamera.firstPersonT |
◆ processOptions
ProcessOption [] BrokeProtocol.Client.UI.MainCamera.processOptions |
◆ skyCamera
Camera BrokeProtocol.Client.UI.MainCamera.skyCamera |
◆ worldCamera
Camera BrokeProtocol.Client.UI.MainCamera.worldCamera |
◆ worldCameraT
Transform BrokeProtocol.Client.UI.MainCamera.worldCameraT |
◆ GetZoomFactor
float BrokeProtocol.Client.UI.MainCamera.GetZoomFactor |
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get |
The documentation for this class was generated from the following file: