Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Protected Attributes | List of all members
BrokeProtocol.Client.UI.MinigameMenu Class Referenceabstract
Inheritance diagram for BrokeProtocol.Client.UI.MinigameMenu:
BrokeProtocol.Client.UI.Menu BrokeProtocol.Client.UI.CrackingMenu BrokeProtocol.Client.UI.HackingMenu

Public Member Functions

override void Initialize (params object[] args)
 
void StartGame ()
 
void UpdateTitleText ()
 
virtual void GameOver (bool successful)
 
override void CloseMenu (bool sendEvent)
 
void OnPointerDown (PointerEventData data)
 
float NormaltoScreen (float input)
 
Vector2 NormaltoScreen (Vector2 input)
 
Vector2 ScreenToNormal (Vector2 input)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.Menu
virtual void SubmitHandler ()
 
virtual void DestroyMenu ()
 
void CloseMenu ()
 
void ShowMainMenu ()
 

Protected Attributes

RectTransform mainT
 
Vector2 pivot
 
MinigamePanel minigamePanelPrefab
 
string infoText
 
ClTempButton tempButton
 
AudioSource start
 
MinigamePanel minigamePanel
 
Minigame game
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.Menu
List< GridLayoutGroup > gridLayoutGroups
 
InputField submitInput = null
 
ScrollRect bottomScrollRect = null
 

Additional Inherited Members

- Public Attributes inherited from BrokeProtocol.Client.UI.Menu
string id = Util.defaultID
 
- Protected Member Functions inherited from BrokeProtocol.Client.UI.Menu
void ScrollBottom ()
 

Member Function Documentation

◆ CloseMenu()

override void BrokeProtocol.Client.UI.MinigameMenu.CloseMenu ( bool sendEvent)
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.Menu.

◆ GameOver()

virtual void BrokeProtocol.Client.UI.MinigameMenu.GameOver ( bool successful)
inlinevirtual

◆ Initialize()

override void BrokeProtocol.Client.UI.MinigameMenu.Initialize ( params object[] args)
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.Menu.

◆ NormaltoScreen() [1/2]

float BrokeProtocol.Client.UI.MinigameMenu.NormaltoScreen ( float input)

◆ NormaltoScreen() [2/2]

Vector2 BrokeProtocol.Client.UI.MinigameMenu.NormaltoScreen ( Vector2 input)

◆ OnPointerDown()

void BrokeProtocol.Client.UI.MinigameMenu.OnPointerDown ( PointerEventData data)
inline

◆ ScreenToNormal()

Vector2 BrokeProtocol.Client.UI.MinigameMenu.ScreenToNormal ( Vector2 input)

◆ StartGame()

void BrokeProtocol.Client.UI.MinigameMenu.StartGame ( )
inline

◆ UpdateTitleText()

void BrokeProtocol.Client.UI.MinigameMenu.UpdateTitleText ( )
abstract

Member Data Documentation

◆ game

Minigame BrokeProtocol.Client.UI.MinigameMenu.game
protected

◆ infoText

string BrokeProtocol.Client.UI.MinigameMenu.infoText
protected

◆ mainT

RectTransform BrokeProtocol.Client.UI.MinigameMenu.mainT
protected

◆ minigamePanel

MinigamePanel BrokeProtocol.Client.UI.MinigameMenu.minigamePanel
protected

◆ minigamePanelPrefab

MinigamePanel BrokeProtocol.Client.UI.MinigameMenu.minigamePanelPrefab
protected

◆ pivot

Vector2 BrokeProtocol.Client.UI.MinigameMenu.pivot
protected

◆ start

AudioSource BrokeProtocol.Client.UI.MinigameMenu.start
protected

◆ tempButton

ClTempButton BrokeProtocol.Client.UI.MinigameMenu.tempButton
protected

The documentation for this class was generated from the following file: