◆ CloseMenu()
override void BrokeProtocol.Client.UI.MinigameMenu.CloseMenu |
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bool | sendEvent | ) |
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inlinevirtual |
◆ GameOver()
virtual void BrokeProtocol.Client.UI.MinigameMenu.GameOver |
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bool | successful | ) |
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inlinevirtual |
◆ Initialize()
override void BrokeProtocol.Client.UI.MinigameMenu.Initialize |
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params object[] | args | ) |
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inlinevirtual |
◆ NormaltoScreen() [1/2]
float BrokeProtocol.Client.UI.MinigameMenu.NormaltoScreen |
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float | input | ) |
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◆ NormaltoScreen() [2/2]
Vector2 BrokeProtocol.Client.UI.MinigameMenu.NormaltoScreen |
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Vector2 | input | ) |
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◆ OnPointerDown()
void BrokeProtocol.Client.UI.MinigameMenu.OnPointerDown |
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PointerEventData | data | ) |
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inline |
◆ ScreenToNormal()
Vector2 BrokeProtocol.Client.UI.MinigameMenu.ScreenToNormal |
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Vector2 | input | ) |
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◆ StartGame()
void BrokeProtocol.Client.UI.MinigameMenu.StartGame |
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| ) |
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inline |
◆ UpdateTitleText()
void BrokeProtocol.Client.UI.MinigameMenu.UpdateTitleText |
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| ) |
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abstract |
◆ game
Minigame BrokeProtocol.Client.UI.MinigameMenu.game |
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protected |
◆ infoText
string BrokeProtocol.Client.UI.MinigameMenu.infoText |
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protected |
◆ mainT
RectTransform BrokeProtocol.Client.UI.MinigameMenu.mainT |
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protected |
◆ minigamePanel
◆ minigamePanelPrefab
MinigamePanel BrokeProtocol.Client.UI.MinigameMenu.minigamePanelPrefab |
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protected |
◆ pivot
Vector2 BrokeProtocol.Client.UI.MinigameMenu.pivot |
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protected |
◆ start
AudioSource BrokeProtocol.Client.UI.MinigameMenu.start |
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protected |
◆ tempButton
ClTempButton BrokeProtocol.Client.UI.MinigameMenu.tempButton |
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protected |
The documentation for this class was generated from the following file: