◆ Awake()
void BrokeProtocol.Client.UI.MobileInput.Awake |
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inline |
◆ OnDrag()
void BrokeProtocol.Client.UI.MobileInput.OnDrag |
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PointerEventData | data | ) |
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inline |
◆ RefreshEquipmentBar()
void BrokeProtocol.Client.UI.MobileInput.RefreshEquipmentBar |
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inline |
◆ ResetInput()
void BrokeProtocol.Client.UI.MobileInput.ResetInput |
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inline |
◆ SetVisible()
void BrokeProtocol.Client.UI.MobileInput.SetVisible |
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bool | setting | ) |
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inline |
◆ StopDragging()
void BrokeProtocol.Client.UI.MobileInput.StopDragging |
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inline |
◆ controlsVersion
const string BrokeProtocol.Client.UI.MobileInput.controlsVersion = "1.37" |
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static |
◆ lookJoystick
Joystick BrokeProtocol.Client.UI.MobileInput.lookJoystick |
◆ moveJoystick
Joystick BrokeProtocol.Client.UI.MobileInput.moveJoystick |
◆ selectableInput
MobileButton [] BrokeProtocol.Client.UI.MobileInput.selectableInput |
The documentation for this class was generated from the following file: