Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Static Public Attributes | List of all members
BrokeProtocol.Client.UI.MobileInput Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.MobileInput:

Public Member Functions

void RefreshEquipmentBar ()
 
void SetVisible (bool setting)
 
void Awake ()
 
void OnDrag (PointerEventData data)
 
void StopDragging ()
 
void ResetInput ()
 

Public Attributes

Joystick moveJoystick
 
Joystick lookJoystick
 
MobileButton[] selectableInput
 

Static Public Attributes

const string controlsVersion = "1.37"
 

Member Function Documentation

◆ Awake()

void BrokeProtocol.Client.UI.MobileInput.Awake ( )
inline

◆ OnDrag()

void BrokeProtocol.Client.UI.MobileInput.OnDrag ( PointerEventData data)
inline

◆ RefreshEquipmentBar()

void BrokeProtocol.Client.UI.MobileInput.RefreshEquipmentBar ( )
inline

◆ ResetInput()

void BrokeProtocol.Client.UI.MobileInput.ResetInput ( )
inline

◆ SetVisible()

void BrokeProtocol.Client.UI.MobileInput.SetVisible ( bool setting)
inline

◆ StopDragging()

void BrokeProtocol.Client.UI.MobileInput.StopDragging ( )
inline

Member Data Documentation

◆ controlsVersion

const string BrokeProtocol.Client.UI.MobileInput.controlsVersion = "1.37"
static

◆ lookJoystick

Joystick BrokeProtocol.Client.UI.MobileInput.lookJoystick

◆ moveJoystick

Joystick BrokeProtocol.Client.UI.MobileInput.moveJoystick

◆ selectableInput

MobileButton [] BrokeProtocol.Client.UI.MobileInput.selectableInput

The documentation for this class was generated from the following file: