Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | List of all members
BrokeProtocol.Client.UI.PauseMenu Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.PauseMenu:
BrokeProtocol.Client.UI.SpecializedMenu BrokeProtocol.Client.UI.Menu

Public Member Functions

void Disconnect ()
 
void Suicide ()
 
void Players ()
 
void ChatHistory ()
 
void Commands ()
 
void ServerInfo ()
 
void Controls ()
 
void Settings ()
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.SpecializedMenu
override void Initialize (params object[] args)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.Menu
virtual void SubmitHandler ()
 
virtual void DestroyMenu ()
 
void CloseMenu ()
 
virtual void CloseMenu (bool sendEvent)
 
void ShowMainMenu ()
 

Additional Inherited Members

- Public Attributes inherited from BrokeProtocol.Client.UI.Menu
string id = Util.defaultID
 
- Protected Member Functions inherited from BrokeProtocol.Client.UI.Menu
void ScrollBottom ()
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.Menu
List< GridLayoutGroup > gridLayoutGroups
 
InputField submitInput = null
 
ScrollRect bottomScrollRect = null
 

Member Function Documentation

◆ ChatHistory()

void BrokeProtocol.Client.UI.PauseMenu.ChatHistory ( )

◆ Commands()

void BrokeProtocol.Client.UI.PauseMenu.Commands ( )

◆ Controls()

void BrokeProtocol.Client.UI.PauseMenu.Controls ( )

◆ Disconnect()

void BrokeProtocol.Client.UI.PauseMenu.Disconnect ( )

◆ Players()

void BrokeProtocol.Client.UI.PauseMenu.Players ( )

◆ ServerInfo()

void BrokeProtocol.Client.UI.PauseMenu.ServerInfo ( )
inline

◆ Settings()

void BrokeProtocol.Client.UI.PauseMenu.Settings ( )

◆ Suicide()

void BrokeProtocol.Client.UI.PauseMenu.Suicide ( )
inline

The documentation for this class was generated from the following file: