Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Public Member Functions | |
override void | GiveAmount (int index, int amount) |
override void | TakeAmount (int index, int amount) |
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override void | ClearButtons (params object[] args) |
void | UpdateWeightText () |
override void | FillButtons (params object[] args) |
override void | Initialize (params object[] args) |
void | AmountPanel (UnityAction action) |
override void | DestroyMenu () |
override void | CloseMenu (bool sendEvent) |
void | DestroyAmountPanel () |
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void | CreateButton (ButtonInfo buttonInfo) |
void | Refill (params object[] args) |
override void | Initialize (params object[] args) |
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virtual void | SubmitHandler () |
void | CloseMenu () |
void | ShowMainMenu () |
Protected Member Functions | |
override void | FillMainItems (int replaceIndex) |
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void | FillMainItems (int replaceIndex) |
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void | ScrollBottom () |
Additional Inherited Members | |
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string | id = Util.defaultID |
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ShPlayer | myPlayer |
MyInventory | myInventory |
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RectTransform | contentPanel |
ClButton | button |
List< ClButton > | buttonList = new List<ClButton>() |
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List< GridLayoutGroup > | gridLayoutGroups |
InputField | submitInput = null |
ScrollRect | bottomScrollRect = null |
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int | CurrentAmount [get] |
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inlineprotected |
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inlinevirtual |
Reimplemented from BrokeProtocol.Client.UI.InventoryMenu.
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inlinevirtual |
Reimplemented from BrokeProtocol.Client.UI.InventoryMenu.