Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | List of all members
BrokeProtocol.Client.UI.SizedMenu Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.SizedMenu:
BrokeProtocol.Client.UI.ListMenu BrokeProtocol.Client.UI.Menu BrokeProtocol.Client.UI.InputMenu BrokeProtocol.Client.UI.OptionMenu BrokeProtocol.Client.UI.TextMenu

Public Member Functions

override void Initialize (params object[] args)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.ListMenu
void CreateButton (ButtonInfo buttonInfo)
 
void Refill (params object[] args)
 
virtual void ClearButtons (params object[] args)
 
virtual void FillButtons (params object[] args)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.Menu
virtual void SubmitHandler ()
 
virtual void DestroyMenu ()
 
void CloseMenu ()
 
virtual void CloseMenu (bool sendEvent)
 
void ShowMainMenu ()
 

Additional Inherited Members

- Public Attributes inherited from BrokeProtocol.Client.UI.Menu
string id = Util.defaultID
 
- Protected Member Functions inherited from BrokeProtocol.Client.UI.Menu
void ScrollBottom ()
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.ListMenu
RectTransform contentPanel
 
ClButton button
 
List< ClButtonbuttonList = new List<ClButton>()
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.Menu
List< GridLayoutGroup > gridLayoutGroups
 
InputField submitInput = null
 
ScrollRect bottomScrollRect = null
 

Member Function Documentation

◆ Initialize()

override void BrokeProtocol.Client.UI.SizedMenu.Initialize ( params object[] args)
inlinevirtual

The documentation for this class was generated from the following file: