Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | List of all members
BrokeProtocol.Client.UI.VoteKickPanel Class Reference
Inheritance diagram for BrokeProtocol.Client.UI.VoteKickPanel:
BrokeProtocol.Client.UI.VotePanel BrokeProtocol.Client.UI.ChoicePanel BrokeProtocol.Client.UI.Panel

Public Member Functions

override void Initialize (int ID)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.VotePanel
override void SelectYes ()
 
override void SelectNo ()
 
void UpdateResult (int yes, int no)
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.ChoicePanel
void Initialize ()
 
void SelectYes ()
 
void SelectNo ()
 
virtual void Update ()
 
- Public Member Functions inherited from BrokeProtocol.Client.UI.Panel
void Cancel ()
 

Additional Inherited Members

- Protected Attributes inherited from BrokeProtocol.Client.UI.VotePanel
Text voteText
 
Text timerText
 
Text yesResult
 
Text noResult
 
float timeOut
 
- Protected Attributes inherited from BrokeProtocol.Client.UI.ChoicePanel
Button yesButton
 
Button noButton
 
- Properties inherited from BrokeProtocol.Client.UI.VotePanel
override KeyControl YesKey [get]
 
override KeyControl NoKey [get]
 
- Properties inherited from BrokeProtocol.Client.UI.ChoicePanel
KeyControl YesKey [get]
 
KeyControl NoKey [get]
 

Member Function Documentation

◆ Initialize()

override void BrokeProtocol.Client.UI.VoteKickPanel.Initialize ( int ID)
inlinevirtual

Reimplemented from BrokeProtocol.Client.UI.VotePanel.


The documentation for this class was generated from the following file: