Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Managers.SceneManager Member List

This is the complete list of members for BrokeProtocol.Managers.SceneManager, including all inherited members.

ActiveGameObjects()BrokeProtocol.Managers.SceneManagerinline
AddPlace()BrokeProtocol.Managers.SceneManagerinline
AllTransforms()BrokeProtocol.Managers.SceneManagerinline
androidAssetFilesBrokeProtocol.Managers.SceneManager
assetCacheExistsBrokeProtocol.Managers.SceneManager
assetFilesBrokeProtocol.Managers.SceneManager
Awake()BrokeProtocol.Managers.SceneManagerinlineprotectedvirtual
childActionPairsBrokeProtocol.Managers.SceneManager
Clear()BrokeProtocol.Managers.SceneManagerinline
ClonePlace(Place place)BrokeProtocol.Managers.SceneManager
ClonePlace(Place place, int copyIndex, int offset)BrokeProtocol.Managers.SceneManagerinline
cloudColorBrokeProtocol.Managers.SceneManager
cloudFractionBrokeProtocol.Managers.SceneManager
cloudHeightBrokeProtocol.Managers.SceneManager
consumablesCollectionBrokeProtocol.Managers.SceneManager
curCloudColorBrokeProtocol.Managers.SceneManager
curCloudHeightBrokeProtocol.Managers.SceneManager
currentPlaceBrokeProtocol.Managers.SceneManager
curSkyColorBrokeProtocol.Managers.SceneManager
curWaterColorBrokeProtocol.Managers.SceneManager
CustomEnvironment()BrokeProtocol.Managers.SceneManagerinline
customObjectsBrokeProtocol.Managers.SceneManager
customSnapshotsBrokeProtocol.Managers.SceneManager
customUIsBrokeProtocol.Managers.SceneManager
dayFractionBrokeProtocol.Managers.SceneManager
dayLengthBrokeProtocol.Managers.SceneManager
defaultDayLengthBrokeProtocol.Managers.SceneManagerstatic
defaultEnvironmentBrokeProtocol.Managers.SceneManager
DeserializeLevel(List< BaseParameters > parameters)BrokeProtocol.Managers.SceneManagerinline
DestroyPlace(Place place)BrokeProtocol.Managers.SceneManagerinline
DontDestroyBrokeProtocol.Utility.MonoBehaviourSingleton< SceneManager >protected
Duplicate(Transform originalT, out Transform duplicateT)BrokeProtocol.Managers.SceneManagerinline
entityCollectionBrokeProtocol.Managers.SceneManager
entityDataBrokeProtocol.Managers.SceneManager
EnvironmentData()BrokeProtocol.Managers.SceneManager
ExteriorPlaceBrokeProtocol.Managers.SceneManager
ExteriorTBrokeProtocol.Managers.SceneManager
FinishCustomAssets()BrokeProtocol.Managers.SceneManagerinline
forceGizmosBrokeProtocol.Managers.SceneManager
furnitureCollectionBrokeProtocol.Managers.SceneManager
gameStartedBrokeProtocol.Managers.SceneManager
GetAssetData(RuntimePlatform platform)BrokeProtocol.Managers.SceneManager
GetEntity(int index)BrokeProtocol.Managers.SceneManager
GetEntity(string name)BrokeProtocol.Managers.SceneManager
GetEntity< T >(int index)BrokeProtocol.Managers.SceneManager
GetEntity< T >(string name)BrokeProtocol.Managers.SceneManager
GetIntersectionColor(int direction)BrokeProtocol.Managers.SceneManagerinline
GetMapCachePathBrokeProtocol.Managers.SceneManager
GetPlace(Transform t)BrokeProtocol.Managers.SceneManager
GetPrefab(string path)BrokeProtocol.Managers.SceneManager
GetSnapshot(GameObject g, RawImage image)BrokeProtocol.Managers.SceneManagerinline
healerCollectionBrokeProtocol.Managers.SceneManager
IgnoreCollision(Collider collider)BrokeProtocol.Managers.SceneManager
IncrementTransferProgress(int length)BrokeProtocol.Managers.SceneManagerinline
InstanceBrokeProtocol.Utility.MonoBehaviourSingleton< SceneManager >static
Instantiate()BrokeProtocol.Utility.MonoBehaviourSingleton< SceneManager >inlinestatic
InstantiateEditor(GameObject original, int placeIndex, Vector3 position, Quaternion rotation)BrokeProtocol.Managers.SceneManagerinline
isBuilderBrokeProtocol.Managers.SceneManager
isClientBrokeProtocol.Managers.SceneManager
IsIntersectionBlocked(int direction)BrokeProtocol.Managers.SceneManager
isServerBrokeProtocol.Managers.SceneManager
lastSaveTimeBrokeProtocol.Managers.SceneManager
layerTypesBrokeProtocol.Managers.SceneManager
LightColor enum nameBrokeProtocol.Managers.SceneManager
LoadAssetBundles()BrokeProtocol.Managers.SceneManagerinline
LoadedFractionBrokeProtocol.Managers.SceneManager
loadingRectBrokeProtocol.Managers.SceneManager
loadingWindowBrokeProtocol.Managers.SceneManager
loadProgressBrokeProtocol.Managers.SceneManager
loadTotalBrokeProtocol.Managers.SceneManager
mapCacheExistsBrokeProtocol.Managers.SceneManager
mapDataBrokeProtocol.Managers.SceneManager
mapHashBrokeProtocol.Managers.SceneManager
mTransformBrokeProtocol.Managers.SceneManager
PlaceItemCount(Place place)BrokeProtocol.Managers.SceneManagerinlinestatic
placesBrokeProtocol.Managers.SceneManager
prefabCollectionBrokeProtocol.Managers.SceneManager
ProcessMap()BrokeProtocol.Managers.SceneManagerinline
ReadLevel(string path, MyCallback postProcess)BrokeProtocol.Managers.SceneManagerinline
referenceTimeBrokeProtocol.Managers.SceneManager
RegisterAssetBundle(string path, bool load, out byte[] data)BrokeProtocol.Managers.SceneManagerinline
RegisterAssetBundle(byte[] asset, bool load)BrokeProtocol.Managers.SceneManagerinline
ReloadGame(uint disconnectType)BrokeProtocol.Managers.SceneManagerinline
ResetLoadingWindow(int loadTotal)BrokeProtocol.Managers.SceneManagerinline
SaveLevel(string path, bool checkSave)BrokeProtocol.Managers.SceneManagerinline
SerializeLevel(bool checkSave)BrokeProtocol.Managers.SceneManagerinline
ServerRunningBrokeProtocol.Managers.SceneManager
SetMinPlaces(int index)BrokeProtocol.Managers.SceneManagerinline
SetPlace(int placeIndex)BrokeProtocol.Managers.SceneManagerinline
ShowCursorBrokeProtocol.Managers.SceneManager
ShowLoadingWindow()BrokeProtocol.Managers.SceneManagerinline
skyColorBrokeProtocol.Managers.SceneManager
timeBrokeProtocol.Managers.SceneManager
TryGetEntity(int index, out ShEntity entity)BrokeProtocol.Managers.SceneManager
TryGetEntity(string name, out ShEntity entity)BrokeProtocol.Managers.SceneManager
TryGetEntity< T >(int index, out T entity)BrokeProtocol.Managers.SceneManagerinline
TryGetEntity< T >(string name, out T entity)BrokeProtocol.Managers.SceneManagerinline
uiRectBrokeProtocol.Managers.SceneManager
UpdateActiveVisibility()BrokeProtocol.Managers.SceneManagerinline
waterColorBrokeProtocol.Managers.SceneManager
WaterLevel(Vector3 position)BrokeProtocol.Managers.SceneManagerinline
waterMaxZBrokeProtocol.Managers.SceneManagerstatic
waterMinZBrokeProtocol.Managers.SceneManagerstatic
weatherFractionBrokeProtocol.Managers.SceneManager
worldBoundsBrokeProtocol.Managers.SceneManager