ActiveGameObjects() | BrokeProtocol.Managers.SceneManager | inline |
AddPlace() | BrokeProtocol.Managers.SceneManager | inline |
AllTransforms() | BrokeProtocol.Managers.SceneManager | inline |
androidAssetFiles | BrokeProtocol.Managers.SceneManager | |
assetCacheExists | BrokeProtocol.Managers.SceneManager | |
assetFiles | BrokeProtocol.Managers.SceneManager | |
Awake() | BrokeProtocol.Managers.SceneManager | inlineprotectedvirtual |
childActionPairs | BrokeProtocol.Managers.SceneManager | |
Clear() | BrokeProtocol.Managers.SceneManager | inline |
ClonePlace(Place place) | BrokeProtocol.Managers.SceneManager | |
ClonePlace(Place place, int copyIndex, int offset) | BrokeProtocol.Managers.SceneManager | inline |
cloudColor | BrokeProtocol.Managers.SceneManager | |
cloudFraction | BrokeProtocol.Managers.SceneManager | |
cloudHeight | BrokeProtocol.Managers.SceneManager | |
consumablesCollection | BrokeProtocol.Managers.SceneManager | |
curCloudColor | BrokeProtocol.Managers.SceneManager | |
curCloudHeight | BrokeProtocol.Managers.SceneManager | |
currentPlace | BrokeProtocol.Managers.SceneManager | |
curSkyColor | BrokeProtocol.Managers.SceneManager | |
curWaterColor | BrokeProtocol.Managers.SceneManager | |
CustomEnvironment() | BrokeProtocol.Managers.SceneManager | inline |
customObjects | BrokeProtocol.Managers.SceneManager | |
customSnapshots | BrokeProtocol.Managers.SceneManager | |
customUIs | BrokeProtocol.Managers.SceneManager | |
dayFraction | BrokeProtocol.Managers.SceneManager | |
dayLength | BrokeProtocol.Managers.SceneManager | |
defaultDayLength | BrokeProtocol.Managers.SceneManager | static |
defaultEnvironment | BrokeProtocol.Managers.SceneManager | |
DeserializeLevel(List< BaseParameters > parameters) | BrokeProtocol.Managers.SceneManager | inline |
DestroyPlace(Place place) | BrokeProtocol.Managers.SceneManager | inline |
DontDestroy | BrokeProtocol.Utility.MonoBehaviourSingleton< SceneManager > | protected |
Duplicate(Transform originalT, out Transform duplicateT) | BrokeProtocol.Managers.SceneManager | inline |
entityCollection | BrokeProtocol.Managers.SceneManager | |
entityData | BrokeProtocol.Managers.SceneManager | |
EnvironmentData() | BrokeProtocol.Managers.SceneManager | |
ExteriorPlace | BrokeProtocol.Managers.SceneManager | |
ExteriorT | BrokeProtocol.Managers.SceneManager | |
FinishCustomAssets() | BrokeProtocol.Managers.SceneManager | inline |
forceGizmos | BrokeProtocol.Managers.SceneManager | |
furnitureCollection | BrokeProtocol.Managers.SceneManager | |
gameStarted | BrokeProtocol.Managers.SceneManager | |
GetAssetData(RuntimePlatform platform) | BrokeProtocol.Managers.SceneManager | |
GetEntity(int index) | BrokeProtocol.Managers.SceneManager | |
GetEntity(string name) | BrokeProtocol.Managers.SceneManager | |
GetEntity< T >(int index) | BrokeProtocol.Managers.SceneManager | |
GetEntity< T >(string name) | BrokeProtocol.Managers.SceneManager | |
GetIntersectionColor(int direction) | BrokeProtocol.Managers.SceneManager | inline |
GetMapCachePath | BrokeProtocol.Managers.SceneManager | |
GetPlace(Transform t) | BrokeProtocol.Managers.SceneManager | |
GetPrefab(string path) | BrokeProtocol.Managers.SceneManager | |
GetSnapshot(GameObject g, RawImage image) | BrokeProtocol.Managers.SceneManager | inline |
healerCollection | BrokeProtocol.Managers.SceneManager | |
IgnoreCollision(Collider collider) | BrokeProtocol.Managers.SceneManager | |
IncrementTransferProgress(int length) | BrokeProtocol.Managers.SceneManager | inline |
Instance | BrokeProtocol.Utility.MonoBehaviourSingleton< SceneManager > | static |
Instantiate() | BrokeProtocol.Utility.MonoBehaviourSingleton< SceneManager > | inlinestatic |
InstantiateEditor(GameObject original, int placeIndex, Vector3 position, Quaternion rotation) | BrokeProtocol.Managers.SceneManager | inline |
isBuilder | BrokeProtocol.Managers.SceneManager | |
isClient | BrokeProtocol.Managers.SceneManager | |
IsIntersectionBlocked(int direction) | BrokeProtocol.Managers.SceneManager | |
isServer | BrokeProtocol.Managers.SceneManager | |
lastSaveTime | BrokeProtocol.Managers.SceneManager | |
layerTypes | BrokeProtocol.Managers.SceneManager | |
LightColor enum name | BrokeProtocol.Managers.SceneManager | |
LoadAssetBundles() | BrokeProtocol.Managers.SceneManager | inline |
LoadedFraction | BrokeProtocol.Managers.SceneManager | |
loadingRect | BrokeProtocol.Managers.SceneManager | |
loadingWindow | BrokeProtocol.Managers.SceneManager | |
loadProgress | BrokeProtocol.Managers.SceneManager | |
loadTotal | BrokeProtocol.Managers.SceneManager | |
mapCacheExists | BrokeProtocol.Managers.SceneManager | |
mapData | BrokeProtocol.Managers.SceneManager | |
mapHash | BrokeProtocol.Managers.SceneManager | |
mTransform | BrokeProtocol.Managers.SceneManager | |
PlaceItemCount(Place place) | BrokeProtocol.Managers.SceneManager | inlinestatic |
places | BrokeProtocol.Managers.SceneManager | |
prefabCollection | BrokeProtocol.Managers.SceneManager | |
ProcessMap() | BrokeProtocol.Managers.SceneManager | inline |
ReadLevel(string path, MyCallback postProcess) | BrokeProtocol.Managers.SceneManager | inline |
referenceTime | BrokeProtocol.Managers.SceneManager | |
RegisterAssetBundle(string path, bool load, out byte[] data) | BrokeProtocol.Managers.SceneManager | inline |
RegisterAssetBundle(byte[] asset, bool load) | BrokeProtocol.Managers.SceneManager | inline |
ReloadGame(uint disconnectType) | BrokeProtocol.Managers.SceneManager | inline |
ResetLoadingWindow(int loadTotal) | BrokeProtocol.Managers.SceneManager | inline |
SaveLevel(string path, bool checkSave) | BrokeProtocol.Managers.SceneManager | inline |
SerializeLevel(bool checkSave) | BrokeProtocol.Managers.SceneManager | inline |
ServerRunning | BrokeProtocol.Managers.SceneManager | |
SetMinPlaces(int index) | BrokeProtocol.Managers.SceneManager | inline |
SetPlace(int placeIndex) | BrokeProtocol.Managers.SceneManager | inline |
ShowCursor | BrokeProtocol.Managers.SceneManager | |
ShowLoadingWindow() | BrokeProtocol.Managers.SceneManager | inline |
skyColor | BrokeProtocol.Managers.SceneManager | |
time | BrokeProtocol.Managers.SceneManager | |
TryGetEntity(int index, out ShEntity entity) | BrokeProtocol.Managers.SceneManager | |
TryGetEntity(string name, out ShEntity entity) | BrokeProtocol.Managers.SceneManager | |
TryGetEntity< T >(int index, out T entity) | BrokeProtocol.Managers.SceneManager | inline |
TryGetEntity< T >(string name, out T entity) | BrokeProtocol.Managers.SceneManager | inline |
uiRect | BrokeProtocol.Managers.SceneManager | |
UpdateActiveVisibility() | BrokeProtocol.Managers.SceneManager | inline |
waterColor | BrokeProtocol.Managers.SceneManager | |
WaterLevel(Vector3 position) | BrokeProtocol.Managers.SceneManager | inline |
waterMaxZ | BrokeProtocol.Managers.SceneManager | static |
waterMinZ | BrokeProtocol.Managers.SceneManager | static |
weatherFraction | BrokeProtocol.Managers.SceneManager | |
worldBounds | BrokeProtocol.Managers.SceneManager | |