◆ GetAllAssets()
IEnumerable< ResourceItem > BrokeProtocol.Utility.ResourceDB.ResourceDB.GetAllAssets |
( |
string | aName | ) |
|
◆ GetFolder()
ResourceItem BrokeProtocol.Utility.ResourceDB.ResourceDB.GetFolder |
( |
string | aPath | ) |
|
◆ ResetResources()
void BrokeProtocol.Utility.ResourceDB.ResourceDB.ResetResources |
( |
| ) |
|
|
inline |
◆ entityArray
ShEntity [] BrokeProtocol.Utility.ResourceDB.ResourceDB.entityArray |
◆ indexID
int BrokeProtocol.Utility.ResourceDB.ResourceDB.indexID |
◆ prefabArray
string [] BrokeProtocol.Utility.ResourceDB.ResourceDB.prefabArray |
◆ resources
List<ResourceItem> BrokeProtocol.Utility.ResourceDB.ResourceDB.resources |
◆ root
ResourceItem BrokeProtocol.Utility.ResourceDB.ResourceDB.root |
◆ Instance
ResourceDB BrokeProtocol.Utility.ResourceDB.ResourceDB.Instance |
|
staticget |
The documentation for this class was generated from the following file: