Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Properties | List of all members
BrokeProtocol.Utility.ResourceDB.ResourceDB Class Reference
Inheritance diagram for BrokeProtocol.Utility.ResourceDB.ResourceDB:

Public Member Functions

ResourceItem GetFolder (string aPath)
 
IEnumerable< ResourceItemGetAllAssets (string aName)
 
void ResetResources ()
 

Public Attributes

int indexID
 
ResourceItem root
 
List< ResourceItemresources
 
ShEntity[] entityArray
 
string[] prefabArray
 

Properties

static ResourceDB Instance [get]
 

Member Function Documentation

◆ GetAllAssets()

IEnumerable< ResourceItem > BrokeProtocol.Utility.ResourceDB.ResourceDB.GetAllAssets ( string aName)

◆ GetFolder()

ResourceItem BrokeProtocol.Utility.ResourceDB.ResourceDB.GetFolder ( string aPath)

◆ ResetResources()

void BrokeProtocol.Utility.ResourceDB.ResourceDB.ResetResources ( )
inline

Member Data Documentation

◆ entityArray

ShEntity [] BrokeProtocol.Utility.ResourceDB.ResourceDB.entityArray

◆ indexID

int BrokeProtocol.Utility.ResourceDB.ResourceDB.indexID

◆ prefabArray

string [] BrokeProtocol.Utility.ResourceDB.ResourceDB.prefabArray

◆ resources

List<ResourceItem> BrokeProtocol.Utility.ResourceDB.ResourceDB.resources

◆ root

ResourceItem BrokeProtocol.Utility.ResourceDB.ResourceDB.root

Property Documentation

◆ Instance

ResourceDB BrokeProtocol.Utility.ResourceDB.ResourceDB.Instance
staticget

The documentation for this class was generated from the following file: