◆ Type
Enumerator |
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Unknown | |
Folder | |
Asset | |
◆ ResourceItem()
BrokeProtocol.Utility.ResourceDB.ResourceItem.ResourceItem |
( |
string | aItemName, |
|
|
string | aPath, |
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Type | aType ) |
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inline |
◆ AddRelationships()
void BrokeProtocol.Utility.ResourceDB.ResourceItem.AddRelationships |
( |
| ) |
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inline |
◆ GetChild()
ResourceItem BrokeProtocol.Utility.ResourceDB.ResourceItem.GetChild |
( |
string | aPath | ) |
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inline |
◆ GetChildren()
IEnumerable< ResourceItem > BrokeProtocol.Utility.ResourceDB.ResourceItem.GetChildren |
( |
string | aName, |
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Type | aResourceType, |
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bool | aSearchSubFolders ) |
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inline |
◆ children
List<int> BrokeProtocol.Utility.ResourceDB.ResourceItem.children |
◆ ID
int BrokeProtocol.Utility.ResourceDB.ResourceItem.ID |
◆ name
string BrokeProtocol.Utility.ResourceDB.ResourceItem.name |
◆ parent
int BrokeProtocol.Utility.ResourceDB.ResourceItem.parent |
◆ path
string BrokeProtocol.Utility.ResourceDB.ResourceItem.path |
◆ type
◆ LoadEditor
GameObject BrokeProtocol.Utility.ResourceDB.ResourceItem.LoadEditor |
|
get |
◆ LoadRuntime
GameObject BrokeProtocol.Utility.ResourceDB.ResourceItem.LoadRuntime |
|
get |
The documentation for this class was generated from the following file: