Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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This is the complete list of members for BrokeProtocol.Utility.Networking.NetState, including all inherited members.
burstIndex | BrokeProtocol.Utility.Networking.NetState | |
fireIndex | BrokeProtocol.Utility.Networking.NetState | |
fireOffset | BrokeProtocol.Utility.Networking.NetState | |
NetState(NetState s) | BrokeProtocol.Utility.Networking.NetState | inline |
NetState(ShPhysical physical, byte fireIndex=default, byte burstIndex=default, Vector2 fireOffset=default) | BrokeProtocol.Utility.Networking.NetState | inline |
NetState(Vector3 p=default, Quaternion r=default, Vector3 v=default, StanceIndex s=default, byte fireIndex=default, byte burstIndex=default, Vector2 fireOffset=default) | BrokeProtocol.Utility.Networking.NetState | inline |
position | BrokeProtocol.Utility.Networking.NetState | |
rotation | BrokeProtocol.Utility.Networking.NetState | |
stance | BrokeProtocol.Utility.Networking.NetState | |
timestamp | BrokeProtocol.Utility.Networking.NetState | |
velocity | BrokeProtocol.Utility.Networking.NetState |