Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | List of all members
BrokeProtocol.Utility.Networking.NetState Struct Reference

Public Member Functions

 NetState (NetState s)
 
 NetState (ShPhysical physical, byte fireIndex=default, byte burstIndex=default, Vector2 fireOffset=default)
 
 NetState (Vector3 p=default, Quaternion r=default, Vector3 v=default, StanceIndex s=default, byte fireIndex=default, byte burstIndex=default, Vector2 fireOffset=default)
 

Public Attributes

Vector3 position
 
Quaternion rotation
 
Vector3 velocity
 
StanceIndex stance
 
float timestamp
 
byte fireIndex
 
byte burstIndex
 
Vector2 fireOffset
 

Constructor & Destructor Documentation

◆ NetState() [1/3]

BrokeProtocol.Utility.Networking.NetState.NetState ( NetState s)
inline

◆ NetState() [2/3]

BrokeProtocol.Utility.Networking.NetState.NetState ( ShPhysical physical,
byte fireIndex = default,
byte burstIndex = default,
Vector2 fireOffset = default )
inline

◆ NetState() [3/3]

BrokeProtocol.Utility.Networking.NetState.NetState ( Vector3 p = default,
Quaternion r = default,
Vector3 v = default,
StanceIndex s = default,
byte fireIndex = default,
byte burstIndex = default,
Vector2 fireOffset = default )
inline

Member Data Documentation

◆ burstIndex

byte BrokeProtocol.Utility.Networking.NetState.burstIndex

◆ fireIndex

byte BrokeProtocol.Utility.Networking.NetState.fireIndex

◆ fireOffset

Vector2 BrokeProtocol.Utility.Networking.NetState.fireOffset

◆ position

Vector3 BrokeProtocol.Utility.Networking.NetState.position

◆ rotation

Quaternion BrokeProtocol.Utility.Networking.NetState.rotation

◆ stance

StanceIndex BrokeProtocol.Utility.Networking.NetState.stance

◆ timestamp

float BrokeProtocol.Utility.Networking.NetState.timestamp

◆ velocity

Vector3 BrokeProtocol.Utility.Networking.NetState.velocity

The documentation for this struct was generated from the following file: