◆ NetState() [1/3]
BrokeProtocol.Utility.Networking.NetState.NetState |
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NetState | s | ) |
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◆ NetState() [2/3]
BrokeProtocol.Utility.Networking.NetState.NetState |
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ShPhysical | physical, |
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byte | fireIndex = default, |
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byte | burstIndex = default, |
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Vector2 | fireOffset = default ) |
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◆ NetState() [3/3]
BrokeProtocol.Utility.Networking.NetState.NetState |
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Vector3 | p = default, |
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Quaternion | r = default, |
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Vector3 | v = default, |
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StanceIndex | s = default, |
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byte | fireIndex = default, |
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byte | burstIndex = default, |
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Vector2 | fireOffset = default ) |
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inline |
◆ burstIndex
byte BrokeProtocol.Utility.Networking.NetState.burstIndex |
◆ fireIndex
byte BrokeProtocol.Utility.Networking.NetState.fireIndex |
◆ fireOffset
Vector2 BrokeProtocol.Utility.Networking.NetState.fireOffset |
◆ position
Vector3 BrokeProtocol.Utility.Networking.NetState.position |
◆ rotation
Quaternion BrokeProtocol.Utility.Networking.NetState.rotation |
◆ stance
StanceIndex BrokeProtocol.Utility.Networking.NetState.stance |
◆ timestamp
float BrokeProtocol.Utility.Networking.NetState.timestamp |
◆ velocity
Vector3 BrokeProtocol.Utility.Networking.NetState.velocity |
The documentation for this struct was generated from the following file: