Homes Entrance

Ownable Apartments, Homes, and Garages

Posted

I wanted to share the current concept of ownable homes in Broke Protocol. Again, this is in the early concept stages but the idea is that players would have their own homes, apartments, condos, and garages in the game. The home would be where players could save their assets, get rest, change their outfit, invite […]

Cylinder Studios Small

Collision and Fall Damage Physics

Posted

So, I’m trying to fix the wonky physics and fall damage in Broke Protocol this weekend. Here’s some oldschool footage of (very serious) testing way back in the early alpha stages. Super Serious Physics Testing Also, there’s no offical testing planned this weekend. But if you do plan to head online, Message me on FB […]

Flashlight Lighting

Game Engine Upgrade and Refactoring

Posted

So I’ve been upgrading and refactoring the game engine to the latest Unity 5.6 release! This should bring improvements and fixes to animation, lighting, and game performance. And now… working flashlights! Engine Upgrade Lighting Refactoring Also I’ve been cleaning up the code and refactoring which kind of feels like this: It’s painstaking work but in […]

Weapon Arsenal

Game Balancing, Actions, and Reactions

Posted

23,715 That’s how many lines of code I’m up to. Luckily, the hard low-lowel engine and networking code has mostly been finished. Now the focus is on gameplay and balancing which is.. kind of fun. A Dwarf Fortress, masochistic kind of FUN. In a typical first-person shooter, game balancing comes down to tweaking weapon parameters […]

Vehicles Progress

Vehicles Work in Progress Preview

Posted

If you’re wondering what the future holds for Broke Protocol vehicles, then say no more. I wanted to compile the current models that just need a little more work to be drivable. The different types of cars, trucks, and vans may give you a hint to some new jobs that are incoming. So you can […]

Bazooka Testing Feedback

Alpha Feedback Weekend 1 Complete

Posted

Ok, so we had an awesome time playtesting over the weekend. Bazookas are definitely not the best drive-by weapon, I’ve learned. Also, I got excellent feed back from our group of testers. Some words of praise are always welcome: “Your game looks amazing so far” “It was a crap-ton of fun” “it looks like it […]

Multiplayer Alpha Testing

Testing is Live! Alpha as F***

Posted

Hey guys, we’re starting the limited testing period for this weekend! So get the alpha while you can since it won’t be available long. Just go to ‘Play Online’ and join the public testing server. When you register, just make up a username/password. Some Hints Use middle mouse to interact with everything Bind weapons with […]

Jailbreak Beta

Beta Testing Sunday, Sunday, Sunday

Posted

Beta Testing Update We start beta testing this Sunday EST! Also, links and further details will be posted on the Broke Protocol Facebook Page. Again we will be beta testing PvE, PvP, and the Battle Royale mission! So please clear your calendar and join in on the mayhem. See you Sunday! Cheers! -Benz

Battle Royale Looting

Battle Royale and Custom Game Missions

Posted

So all day today, I’ve been working on a Battle Royale Gamemode/Mission. This will be the first Mission of many to come. To elaborate, Missions are optional gamemodes that players can vote for and optionally join. These won’t take place in separate locations or server instances. Battle Royale gamemode and other missions will take place […]