Cylinder Studios Small

Collision and Fall Damage Physics

So, I’m trying to fix the wonky physics and fall damage in Broke Protocol this weekend. Here’s some oldschool footage of (very serious) testing way back in the early alpha stages. Super […]

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Flashlight Lighting

Game Engine Upgrade and Refactoring

So I’ve been upgrading and refactoring the game engine to the latest Unity 5.6 release! This should bring improvements and fixes to animation, lighting, and game performance. And now… working flashlights! Engine […]

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