Work on Ragdolls and Advanced Damage Model

I’m currently working to improve the combat and damage modeling in Broke Protocol. First of all, I want players/NPCs able to stumble and fall over after taking heavy damage. It should take into account the power of the hit, and the heath of the target. Falls and vehicle hits can also cause players to ragdoll without dying immediately. Players will then recover from falls like the following animation. Limping and bleeding out will come later as well.

After this, taking suggestions from the community, I will implement player statistics like hunger, thirst, strength, and stamina. You will need to eat, sleep, drink and work out to stay alive and fit in the city. More jobs will be available in the future to provide income for sustaining a healthy lifestyle 🙂 More to come on this later.