Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.API.PhysicalEvents Member List

This is the complete list of members for BrokeProtocol.API.PhysicalEvents, including all inherited members.

AddItem(ShEntity entity, int itemIndex, int amount, bool dispatch)BrokeProtocol.API.EntityEventsvirtual
Damage(ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal)BrokeProtocol.API.DestroyableEventsvirtual
Death(ShDestroyable destroyable, ShPlayer attacker)BrokeProtocol.API.DestroyableEventsvirtual
Destroy(ShEntity entity)BrokeProtocol.API.EntityEventsvirtual
DestroySelf(ShDestroyable destroyable)BrokeProtocol.API.DestroyableEventsvirtual
Heal(ShDestroyable destroyable, float amount, ShPlayer healer)BrokeProtocol.API.DestroyableEventsvirtual
Initialize(ShEntity entity)BrokeProtocol.API.EntityEventsvirtual
MissileLocked(ShEntity entity, ShThrown missile)BrokeProtocol.API.EntityEventsvirtual
NewSector(ShEntity entity, List< Sector > newSectors)BrokeProtocol.API.EntityEventsvirtual
RemoveItem(ShEntity entity, int itemIndex, int amount, bool dispatch)BrokeProtocol.API.EntityEventsvirtual
Respawn(ShEntity entity)BrokeProtocol.API.EntityEventsvirtual
SameSector(ShEntity entity)BrokeProtocol.API.EntityEventsvirtual
SecurityTrigger(ShEntity entity, Collider other)BrokeProtocol.API.EntityEventsvirtual
SetParent(ShEntity entity, Transform parent)BrokeProtocol.API.EntityEventsvirtual
Spawn(ShEntity entity)BrokeProtocol.API.PhysicalEventsvirtual
TransferItem(ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch)BrokeProtocol.API.EntityEventsvirtual