Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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This is the complete list of members for BrokeProtocol.API.PhysicalEvents, including all inherited members.
AddItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.EntityEvents | virtual |
Damage(ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal) | BrokeProtocol.API.DestroyableEvents | virtual |
Death(ShDestroyable destroyable, ShPlayer attacker) | BrokeProtocol.API.DestroyableEvents | virtual |
Destroy(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
DestroySelf(ShDestroyable destroyable) | BrokeProtocol.API.DestroyableEvents | virtual |
Heal(ShDestroyable destroyable, float amount, ShPlayer healer) | BrokeProtocol.API.DestroyableEvents | virtual |
Initialize(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
MissileLocked(ShEntity entity, ShThrown missile) | BrokeProtocol.API.EntityEvents | virtual |
NewSector(ShEntity entity, List< Sector > newSectors) | BrokeProtocol.API.EntityEvents | virtual |
RemoveItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.EntityEvents | virtual |
Respawn(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
SameSector(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
SecurityTrigger(ShEntity entity, Collider other) | BrokeProtocol.API.EntityEvents | virtual |
SetParent(ShEntity entity, Transform parent) | BrokeProtocol.API.EntityEvents | virtual |
Spawn(ShEntity entity) | BrokeProtocol.API.PhysicalEvents | virtual |
TransferItem(ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.EntityEvents | virtual |