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virtual bool | Initialize (ShEntity entity) |
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virtual bool | Destroy (ShEntity entity) |
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virtual bool | AddItem (ShEntity entity, int itemIndex, int amount, bool dispatch) |
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virtual bool | RemoveItem (ShEntity entity, int itemIndex, int amount, bool dispatch) |
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virtual bool | Respawn (ShEntity entity) |
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virtual bool | TransferItem (ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch) |
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virtual bool | Spawn (ShEntity entity) |
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virtual bool | SecurityTrigger (ShEntity entity, Collider other) |
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virtual bool | NewSector (ShEntity entity, List< Sector > newSectors) |
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virtual bool | SameSector (ShEntity entity) |
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virtual bool | MissileLocked (ShEntity entity, ShThrown missile) |
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virtual bool | SetParent (ShEntity entity, Transform parent) |
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◆ AddItem()
virtual bool BrokeProtocol.API.EntityEvents.AddItem |
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ShEntity | entity, |
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int | itemIndex, |
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int | amount, |
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bool | dispatch ) |
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◆ Destroy()
virtual bool BrokeProtocol.API.EntityEvents.Destroy |
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ShEntity | entity | ) |
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◆ Initialize()
virtual bool BrokeProtocol.API.EntityEvents.Initialize |
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ShEntity | entity | ) |
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◆ MissileLocked()
virtual bool BrokeProtocol.API.EntityEvents.MissileLocked |
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ShEntity | entity, |
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ShThrown | missile ) |
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◆ NewSector()
virtual bool BrokeProtocol.API.EntityEvents.NewSector |
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ShEntity | entity, |
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List< Sector > | newSectors ) |
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◆ RemoveItem()
virtual bool BrokeProtocol.API.EntityEvents.RemoveItem |
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ShEntity | entity, |
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int | itemIndex, |
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int | amount, |
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bool | dispatch ) |
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◆ Respawn()
virtual bool BrokeProtocol.API.EntityEvents.Respawn |
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ShEntity | entity | ) |
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◆ SameSector()
virtual bool BrokeProtocol.API.EntityEvents.SameSector |
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ShEntity | entity | ) |
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◆ SecurityTrigger()
virtual bool BrokeProtocol.API.EntityEvents.SecurityTrigger |
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ShEntity | entity, |
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Collider | other ) |
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◆ SetParent()
virtual bool BrokeProtocol.API.EntityEvents.SetParent |
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ShEntity | entity, |
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Transform | parent ) |
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◆ Spawn()
virtual bool BrokeProtocol.API.EntityEvents.Spawn |
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ShEntity | entity | ) |
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◆ TransferItem()
virtual bool BrokeProtocol.API.EntityEvents.TransferItem |
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ShEntity | entity, |
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byte | deltaType, |
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int | itemIndex, |
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int | amount, |
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bool | dispatch ) |
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The documentation for this class was generated from the following file: