Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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This is the complete list of members for BrokeProtocol.Collections.BaseBuffer, including all inherited members.
audioCache | BrokeProtocol.Collections.BaseBuffer | protected |
BaseBuffer(GameObject prefab, int capacity) | BrokeProtocol.Collections.BaseBuffer | inline |
CreateItem() | BrokeProtocol.Collections.BaseBuffer | inlineprotectedvirtual |
DestroyItem(GameObject g) | BrokeProtocol.Collections.BaseBuffer | inlineprotectedvirtual |
Execute() | BrokeProtocol.Collections.BaseBuffer | |
GetItem(GameObject g) | BrokeProtocol.Collections.BaseBuffer | inlineprotectedvirtual |
lightCache | BrokeProtocol.Collections.BaseBuffer | protected |
particleCache | BrokeProtocol.Collections.BaseBuffer | protected |
Release(GameObject g) | BrokeProtocol.Collections.BaseBuffer | |
ReleaseDelay(GameObject g, float delay) | BrokeProtocol.Collections.BaseBuffer | inlineprotected |
ReleaseItem(GameObject g) | BrokeProtocol.Collections.BaseBuffer | inlineprotectedvirtual |
transformCache | BrokeProtocol.Collections.BaseBuffer | protected |