◆ BaseBuffer()
BrokeProtocol.Collections.BaseBuffer.BaseBuffer |
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GameObject | prefab, |
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int | capacity ) |
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inline |
◆ CreateItem()
virtual GameObject BrokeProtocol.Collections.BaseBuffer.CreateItem |
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inlineprotectedvirtual |
◆ DestroyItem()
virtual void BrokeProtocol.Collections.BaseBuffer.DestroyItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ Execute()
GameObject BrokeProtocol.Collections.BaseBuffer.Execute |
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◆ GetItem()
virtual void BrokeProtocol.Collections.BaseBuffer.GetItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ Release()
void BrokeProtocol.Collections.BaseBuffer.Release |
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GameObject | g | ) |
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◆ ReleaseDelay()
IEnumerator BrokeProtocol.Collections.BaseBuffer.ReleaseDelay |
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GameObject | g, |
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float | delay ) |
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inlineprotected |
◆ ReleaseItem()
virtual void BrokeProtocol.Collections.BaseBuffer.ReleaseItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ audioCache
Dictionary<GameObject, AudioSource> BrokeProtocol.Collections.BaseBuffer.audioCache = new () |
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protected |
◆ lightCache
Dictionary<GameObject, Light> BrokeProtocol.Collections.BaseBuffer.lightCache = new () |
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protected |
◆ particleCache
Dictionary<GameObject, ParticleSystem> BrokeProtocol.Collections.BaseBuffer.particleCache = new () |
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protected |
◆ transformCache
Dictionary<GameObject, Transform> BrokeProtocol.Collections.BaseBuffer.transformCache = new () |
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protected |
The documentation for this class was generated from the following file: