◆ BaseBuffer()
| BrokeProtocol.Collections.BaseBuffer.BaseBuffer |
( |
GameObject | prefab, |
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int | capacity ) |
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inline |
◆ CreateItem()
| virtual GameObject BrokeProtocol.Collections.BaseBuffer.CreateItem |
( |
| ) |
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inlineprotectedvirtual |
◆ DestroyItem()
| virtual void BrokeProtocol.Collections.BaseBuffer.DestroyItem |
( |
GameObject | g | ) |
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inlineprotectedvirtual |
◆ Execute()
| GameObject BrokeProtocol.Collections.BaseBuffer.Execute |
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| ) |
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◆ GetItem()
| virtual void BrokeProtocol.Collections.BaseBuffer.GetItem |
( |
GameObject | g | ) |
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inlineprotectedvirtual |
◆ Release()
| void BrokeProtocol.Collections.BaseBuffer.Release |
( |
GameObject | g | ) |
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◆ ReleaseDelay()
| IEnumerator BrokeProtocol.Collections.BaseBuffer.ReleaseDelay |
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GameObject | g, |
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float | delay ) |
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inlineprotected |
◆ ReleaseItem()
| virtual void BrokeProtocol.Collections.BaseBuffer.ReleaseItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ audioCache
| Dictionary<GameObject, AudioSource> BrokeProtocol.Collections.BaseBuffer.audioCache = new () |
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protected |
◆ lightCache
| Dictionary<GameObject, Light> BrokeProtocol.Collections.BaseBuffer.lightCache = new () |
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protected |
◆ particleCache
| Dictionary<GameObject, ParticleSystem> BrokeProtocol.Collections.BaseBuffer.particleCache = new () |
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protected |
◆ transformCache
| Dictionary<GameObject, Transform> BrokeProtocol.Collections.BaseBuffer.transformCache = new () |
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protected |
The documentation for this class was generated from the following file: