|
Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
|
This is the complete list of members for BrokeProtocol.Collections.LayerBuffer, including all inherited members.
| audioCache | BrokeProtocol.Collections.BaseBuffer | protected |
| BaseBuffer(GameObject prefab, int capacity) | BrokeProtocol.Collections.BaseBuffer | inline |
| CreateItem() | BrokeProtocol.Collections.LayerBuffer | inlineprotectedvirtual |
| DestroyItem(GameObject g) | BrokeProtocol.Collections.BaseBuffer | inlineprotectedvirtual |
| Execute() | BrokeProtocol.Collections.BaseBuffer | |
| GetItem(GameObject g) | BrokeProtocol.Collections.BaseBuffer | inlineprotectedvirtual |
| LayerBuffer(GameObject prefab, int capacity) | BrokeProtocol.Collections.LayerBuffer | inline |
| lightCache | BrokeProtocol.Collections.BaseBuffer | protected |
| particleCache | BrokeProtocol.Collections.BaseBuffer | protected |
| Release(GameObject g) | BrokeProtocol.Collections.BaseBuffer | |
| ReleaseDelay(GameObject g, float delay) | BrokeProtocol.Collections.BaseBuffer | inlineprotected |
| ReleaseItem(GameObject g) | BrokeProtocol.Collections.LayerBuffer | inlineprotectedvirtual |
| transformCache | BrokeProtocol.Collections.BaseBuffer | protected |