Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Entities.AudioPlayer Member List

This is the complete list of members for BrokeProtocol.Entities.AudioPlayer, including all inherited members.

AudioBoundsBrokeProtocol.Entities.AudioPlayerprotected
audioSourceBrokeProtocol.Entities.AudioPlayer
BoundsHighlightAdd()BrokeProtocol.Entities.AudioPlayerinlinevirtual
BoundsHighlightRemove()BrokeProtocol.Entities.AudioPlayerinlinevirtual
CenterBuoyancyBrokeProtocol.Entities.Serialized
CheckSave()BrokeProtocol.Entities.Serializedinlinevirtual
dataBrokeProtocol.Entities.Serialized
EditorTypeBrokeProtocol.Entities.AudioPlayer
GetChildIndexBrokeProtocol.Entities.Serialized
GetParentBrokeProtocol.Entities.Serialized
GetPlaceBrokeProtocol.Entities.Serialized
GetPlaceIndexBrokeProtocol.Entities.Serialized
GetPositionBrokeProtocol.Entities.Serialized
GetRotationBrokeProtocol.Entities.Serialized
GetRotationTBrokeProtocol.Entities.Serialized
goBrokeProtocol.Entities.Serialized
highlightBrokeProtocol.Entities.Serialized
InitializeEditor()BrokeProtocol.Entities.Serializedvirtual
InWaterBrokeProtocol.Entities.Serialized
IsOutsideBrokeProtocol.Entities.Serialized
LogPositionBrokeProtocol.Entities.Serialized
mainTBrokeProtocol.Entities.Serialized
ParametersBrokeProtocol.Entities.AudioPlayer
rangeHighlightBrokeProtocol.Entities.AudioPlayer
referencePrefabBrokeProtocol.Entities.Serialized
SendInitialBrokeProtocol.Entities.Serialized
Trigger(Collider collider, string eventName, bool enter)BrokeProtocol.Entities.Serializedinline
UpdateBounds()BrokeProtocol.Entities.AudioPlayerinline