◆ BoundsHighlightAdd()
| virtual void BrokeProtocol.Entities.Serialized.BoundsHighlightAdd |
( |
| ) |
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virtual |
◆ BoundsHighlightRemove()
| virtual void BrokeProtocol.Entities.Serialized.BoundsHighlightRemove |
( |
| ) |
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virtual |
◆ CheckSave()
| virtual void BrokeProtocol.Entities.Serialized.CheckSave |
( |
| ) |
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inlinevirtual |
◆ InitializeEditor()
| virtual void BrokeProtocol.Entities.Serialized.InitializeEditor |
( |
| ) |
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virtual |
◆ Trigger()
| void BrokeProtocol.Entities.Serialized.Trigger |
( |
Collider | collider, |
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string | eventName, |
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bool | enter ) |
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inline |
◆ data
| string BrokeProtocol.Entities.Serialized.data |
◆ go
| GameObject BrokeProtocol.Entities.Serialized.go |
◆ highlight
◆ mainT
| Transform BrokeProtocol.Entities.Serialized.mainT |
◆ referencePrefab
| string BrokeProtocol.Entities.Serialized.referencePrefab |
◆ CenterBuoyancy
| virtual Vector3 BrokeProtocol.Entities.Serialized.CenterBuoyancy |
|
get |
◆ EditorType
| virtual Type BrokeProtocol.Entities.Serialized.EditorType |
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get |
◆ GetChildIndex
| ChildIndex BrokeProtocol.Entities.Serialized.GetChildIndex |
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get |
◆ GetParent
| Transform BrokeProtocol.Entities.Serialized.GetParent |
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get |
◆ GetPlace
| Place BrokeProtocol.Entities.Serialized.GetPlace |
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get |
◆ GetPlaceIndex
| int BrokeProtocol.Entities.Serialized.GetPlaceIndex |
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get |
◆ GetPosition
| Vector3 BrokeProtocol.Entities.Serialized.GetPosition |
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get |
◆ GetRotation
| virtual Quaternion BrokeProtocol.Entities.Serialized.GetRotation |
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get |
◆ GetRotationT
| virtual Transform BrokeProtocol.Entities.Serialized.GetRotationT |
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get |
◆ InWater
| virtual bool BrokeProtocol.Entities.Serialized.InWater |
|
get |
◆ IsOutside
| bool BrokeProtocol.Entities.Serialized.IsOutside |
|
get |
◆ LogPosition
| string BrokeProtocol.Entities.Serialized.LogPosition |
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get |
◆ Parameters
◆ SendInitial
| virtual bool BrokeProtocol.Entities.Serialized.SendInitial |
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get |
The documentation for this class was generated from the following file: