◆ BoundsHighlightAdd()
virtual void BrokeProtocol.Entities.Serialized.BoundsHighlightAdd |
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virtual |
◆ BoundsHighlightRemove()
virtual void BrokeProtocol.Entities.Serialized.BoundsHighlightRemove |
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virtual |
◆ CheckSave()
virtual void BrokeProtocol.Entities.Serialized.CheckSave |
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inlinevirtual |
◆ InitializeEditor()
virtual void BrokeProtocol.Entities.Serialized.InitializeEditor |
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virtual |
◆ Trigger()
void BrokeProtocol.Entities.Serialized.Trigger |
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Collider | collider, |
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string | eventName, |
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bool | enter ) |
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inline |
◆ data
string BrokeProtocol.Entities.Serialized.data |
◆ go
GameObject BrokeProtocol.Entities.Serialized.go |
◆ highlight
◆ mainT
Transform BrokeProtocol.Entities.Serialized.mainT |
◆ referencePrefab
string BrokeProtocol.Entities.Serialized.referencePrefab |
◆ CenterBuoyancy
virtual Vector3 BrokeProtocol.Entities.Serialized.CenterBuoyancy |
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get |
◆ EditorType
virtual Type BrokeProtocol.Entities.Serialized.EditorType |
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get |
◆ GetChildIndex
ChildIndex BrokeProtocol.Entities.Serialized.GetChildIndex |
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get |
◆ GetParent
Transform BrokeProtocol.Entities.Serialized.GetParent |
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get |
◆ GetPlace
Place BrokeProtocol.Entities.Serialized.GetPlace |
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get |
◆ GetPlaceIndex
int BrokeProtocol.Entities.Serialized.GetPlaceIndex |
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get |
◆ GetPosition
Vector3 BrokeProtocol.Entities.Serialized.GetPosition |
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get |
◆ GetRotation
virtual Quaternion BrokeProtocol.Entities.Serialized.GetRotation |
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get |
◆ GetRotationT
virtual Transform BrokeProtocol.Entities.Serialized.GetRotationT |
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get |
◆ InWater
virtual bool BrokeProtocol.Entities.Serialized.InWater |
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get |
◆ IsOutside
bool BrokeProtocol.Entities.Serialized.IsOutside |
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get |
◆ LogPosition
string BrokeProtocol.Entities.Serialized.LogPosition |
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get |
◆ Parameters
◆ SendInitial
virtual bool BrokeProtocol.Entities.Serialized.SendInitial |
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get |
The documentation for this class was generated from the following file: