Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Properties | List of all members
BrokeProtocol.Entities.Serialized Class Reference
Inheritance diagram for BrokeProtocol.Entities.Serialized:
BrokeProtocol.Entities.AudioPlayer BrokeProtocol.Entities.Climbable BrokeProtocol.Entities.Destructible BrokeProtocol.Entities.Heightmap BrokeProtocol.Entities.MapMarker BrokeProtocol.Entities.ServerTrigger BrokeProtocol.Entities.ShEntity BrokeProtocol.Entities.SpawnLocation BrokeProtocol.Entities.SpeedBoostZone BrokeProtocol.Entities.SplineNode BrokeProtocol.Entities.Waypoint

Public Member Functions

virtual void InitializeEditor ()
 
virtual void BoundsHighlightAdd ()
 
virtual void BoundsHighlightRemove ()
 
virtual void CheckSave ()
 
void Trigger (Collider collider, string eventName, bool enter)
 

Public Attributes

string referencePrefab
 
GameObject go
 
Transform mainT
 
string data
 
BoundsHighlight highlight
 

Properties

virtual bool SendInitial [get]
 
virtual SerializedParameters Parameters [get]
 
virtual Type EditorType [get]
 
ChildIndex GetChildIndex [get]
 
virtual Transform GetRotationT [get]
 
virtual Quaternion GetRotation [get]
 
Transform GetParent [get]
 
bool IsOutside [get]
 
int GetPlaceIndex [get]
 
Place GetPlace [get]
 
Vector3 GetPosition [get]
 
string LogPosition [get]
 
virtual Vector3 CenterBuoyancy [get]
 
virtual bool InWater [get]
 

Member Function Documentation

◆ BoundsHighlightAdd()

virtual void BrokeProtocol.Entities.Serialized.BoundsHighlightAdd ( )
virtual

◆ BoundsHighlightRemove()

virtual void BrokeProtocol.Entities.Serialized.BoundsHighlightRemove ( )
virtual

◆ CheckSave()

virtual void BrokeProtocol.Entities.Serialized.CheckSave ( )
inlinevirtual

◆ InitializeEditor()

virtual void BrokeProtocol.Entities.Serialized.InitializeEditor ( )
virtual

◆ Trigger()

void BrokeProtocol.Entities.Serialized.Trigger ( Collider collider,
string eventName,
bool enter )
inline

Member Data Documentation

◆ data

string BrokeProtocol.Entities.Serialized.data

◆ go

GameObject BrokeProtocol.Entities.Serialized.go

◆ highlight

BoundsHighlight BrokeProtocol.Entities.Serialized.highlight

◆ mainT

Transform BrokeProtocol.Entities.Serialized.mainT

◆ referencePrefab

string BrokeProtocol.Entities.Serialized.referencePrefab

Property Documentation

◆ CenterBuoyancy

virtual Vector3 BrokeProtocol.Entities.Serialized.CenterBuoyancy
get

◆ EditorType

virtual Type BrokeProtocol.Entities.Serialized.EditorType
get

◆ GetChildIndex

ChildIndex BrokeProtocol.Entities.Serialized.GetChildIndex
get

◆ GetParent

Transform BrokeProtocol.Entities.Serialized.GetParent
get

◆ GetPlace

Place BrokeProtocol.Entities.Serialized.GetPlace
get

◆ GetPlaceIndex

int BrokeProtocol.Entities.Serialized.GetPlaceIndex
get

◆ GetPosition

Vector3 BrokeProtocol.Entities.Serialized.GetPosition
get

◆ GetRotation

virtual Quaternion BrokeProtocol.Entities.Serialized.GetRotation
get

◆ GetRotationT

virtual Transform BrokeProtocol.Entities.Serialized.GetRotationT
get

◆ InWater

virtual bool BrokeProtocol.Entities.Serialized.InWater
get

◆ IsOutside

bool BrokeProtocol.Entities.Serialized.IsOutside
get

◆ LogPosition

string BrokeProtocol.Entities.Serialized.LogPosition
get

◆ Parameters

virtual SerializedParameters BrokeProtocol.Entities.Serialized.Parameters
get

◆ SendInitial

virtual bool BrokeProtocol.Entities.Serialized.SendInitial
get

The documentation for this class was generated from the following file: