Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Entities.ClPlayer Member List

This is the complete list of members for BrokeProtocol.Entities.ClPlayer, including all inherited members.

actionsBrokeProtocol.Client.Buttons.ClActionable
ActiveBossTest()BrokeProtocol.Entities.ClPlayerprotected
AppsAction()BrokeProtocol.Entities.ClEntityprotected
AppsTest()BrokeProtocol.Entities.ClEntityprotectedvirtual
AssignToActor(SkinnedMeshRenderer wearableRenderer)BrokeProtocol.Entities.ClPlayerinline
blendStartTimeBrokeProtocol.Entities.ClPlayerprotected
bonesBrokeProtocol.Entities.ClPlayerprotected
BuyApartment(int apartmentID, int placeIndex)BrokeProtocol.Entities.ClPlayerinline
BuyEntityTest()BrokeProtocol.Entities.ClEntityprotectedvirtual
ChatVoice(int sourceID, byte[] data, ChatMode mode=ChatMode.Public)BrokeProtocol.Entities.ClPlayerinline
ClDestroyEffect(int destroyEffectIndex)BrokeProtocol.Entities.ClEntity
ClientControllerBrokeProtocol.Entities.ClMountable
clManagerBrokeProtocol.Entities.ClEntity
ClMove()BrokeProtocol.Entities.ClPlayerinlinevirtual
CollectAction()BrokeProtocol.Entities.ClEntityprotected
CollectTest()BrokeProtocol.Entities.ClEntityprotectedvirtual
collisionClipsBrokeProtocol.Entities.ClPhysicalprotected
collisionSourceBrokeProtocol.Entities.ClPhysicalprotected
CrackAction()BrokeProtocol.Entities.ClEntityprotected
CrackTest()BrokeProtocol.Entities.ClEntityprotectedvirtual
DeserializeAnimator(byte[] stateArray)BrokeProtocol.Entities.ClEntityinline
DeserializeAttachments(byte[] attachmentArray)BrokeProtocol.Entities.ClPlayerinline
DeserializeHealth(byte[] healthArray)BrokeProtocol.Entities.ClPlayerinline
DeserializeParameters(byte[] stateArray)BrokeProtocol.Entities.ClEntityinline
DeserializeWearables(byte[] wearableArray)BrokeProtocol.Entities.ClPlayerinline
Destroy()BrokeProtocol.Entities.ClPlayerinlinevirtual
destroyableBrokeProtocol.Entities.ClDestroyableprotected
DestroyMapMarker()BrokeProtocol.Entities.ClEntityinline
DisembarkAction()BrokeProtocol.Entities.ClPlayerprotected
DisembarkTest()BrokeProtocol.Entities.ClPlayerprotected
Dismount()BrokeProtocol.Entities.ClPlayerinline
DisplayName(string displayName)BrokeProtocol.Entities.ClPlayer
EmbarkAction()BrokeProtocol.Entities.ClMountableprotected
EmbarkTest()BrokeProtocol.Entities.ClMountableprotected
entityBrokeProtocol.Entities.ClEntityprotected
EquipmentAimedBrokeProtocol.Entities.ClPlayer
EventAction(string eventName)BrokeProtocol.Entities.ClEntityprotected
eventActionsBrokeProtocol.Entities.ClEntityprotected
Experience(int experience, bool showMessage)BrokeProtocol.Entities.ClPlayerinline
FinishedActions()BrokeProtocol.Client.Buttons.ClActionableinlinevirtual
FinishTrade(bool isGood)BrokeProtocol.Entities.ClPlayerinline
FirstPersonBrokeProtocol.Entities.ClPlayer
FollowerAction()BrokeProtocol.Entities.ClPlayerprotected
Footsteps()BrokeProtocol.Entities.ClPlayerinline
footstepSourceBrokeProtocol.Entities.ClPlayerprotected
ForceLatestState()BrokeProtocol.Entities.ClPhysical
FreeAction()BrokeProtocol.Entities.ClPlayerprotected
FreeTest()BrokeProtocol.Entities.ClPlayerprotected
GetEntityValueAction()BrokeProtocol.Entities.ClEntityprotected
GetIdentity()BrokeProtocol.Entities.ClPlayerinline
GetJobAction()BrokeProtocol.Entities.ClPlayerprotected
GetJobTest()BrokeProtocol.Entities.ClPlayerprotected
headBoneBrokeProtocol.Entities.ClPlayer
hornBrokeProtocol.Entities.ClMountableprotected
hurtSoundBrokeProtocol.Entities.ClPlayer
iconCoroutineBrokeProtocol.Entities.ClPlayerprotected
IconLoop(SpriteRenderer r)BrokeProtocol.Entities.ClPlayerinline
identityObjectBrokeProtocol.Entities.ClPlayer
Initialize()BrokeProtocol.Entities.ClPlayerinlinevirtual
InventoryTestBrokeProtocol.Entities.ClEntityprotected
InviteAction()BrokeProtocol.Entities.ClPlayerprotected
InviteTest()BrokeProtocol.Entities.ClPlayerinlineprotected
isMainBrokeProtocol.Entities.ClEntity
jobBrokeProtocol.Entities.ClPlayer
Jump()BrokeProtocol.Entities.ClPlayerinline
KickOutAction()BrokeProtocol.Entities.ClPlayerprotected
KickOutTest()BrokeProtocol.Entities.ClPlayerprotected
latestStateBrokeProtocol.Entities.ClPhysical
LateUpdate()BrokeProtocol.Entities.ClPlayerinlineprotected
LinearVelocity()BrokeProtocol.Entities.ClPhysicalinlineprotected
LockButtons()BrokeProtocol.Entities.ClPlayerinline
mapMarkerSpriteBrokeProtocol.Entities.ClEntity
messageCoroutineBrokeProtocol.Entities.ClPlayerprotected
MessageLoop(Text t)BrokeProtocol.Entities.ClPlayerinline
Mount(int mountableID, byte enterSeat, int ammoCount=-1)BrokeProtocol.Entities.ClPlayerinline
mountableBrokeProtocol.Entities.ClMountableprotected
MountAction()BrokeProtocol.Entities.ClMountableprotected
MountTest()BrokeProtocol.Entities.ClMountableprotected
movableBrokeProtocol.Entities.ClMovableprotected
nameCoroutineBrokeProtocol.Entities.ClPlayerprotected
NameLoop(Text t)BrokeProtocol.Entities.ClPlayerinline
OnCollisionEnter(Collision collision)BrokeProtocol.Entities.ClPhysicalinlineprotected
physicalBrokeProtocol.Entities.ClPhysicalprotected
PlayAlert()BrokeProtocol.Entities.ClMountableinline
playerBrokeProtocol.Entities.ClPlayerprotected
previousStateBrokeProtocol.Entities.ClPhysical
QuitJobAction()BrokeProtocol.Entities.ClPlayerprotected
QuitJobTest()BrokeProtocol.Entities.ClPlayerprotected
ragdollBodiesBrokeProtocol.Entities.ClPlayerprotected
ragdollCollidersBrokeProtocol.Entities.ClPlayerprotected
Rank(int rank)BrokeProtocol.Entities.ClPlayerinline
RaycastEntities()BrokeProtocol.Entities.ClPlayerinline
ReadActivateData()BrokeProtocol.Entities.ClPlayerinlinevirtual
ReadInitData()BrokeProtocol.Entities.ClPlayerinlinevirtual
RefreshActions()BrokeProtocol.Entities.ClPlayerinlinevirtual
Relocate(Vector3 position, Quaternion rotation, bool zeroVelocity)BrokeProtocol.Entities.ClEntityvirtual
renderTextureBrokeProtocol.Entities.ClEntityprotected
ResetBones()BrokeProtocol.Entities.ClPlayerinline
Resetter()BrokeProtocol.Entities.ClPhysicalinlineprotected
SellApartment(int apartmentID)BrokeProtocol.Entities.ClPlayerinline
SendUpdatesToServer()BrokeProtocol.Entities.ClPlayerinline
SetControlledPhysics(bool setting)BrokeProtocol.Entities.ClPhysicalinlinevirtual
SetEquipable(int equipableIndex)BrokeProtocol.Entities.ClPlayerinline
SetJob(int jobIndex)BrokeProtocol.Entities.ClPlayerinline
SetStance(StanceIndex stanceIndex)BrokeProtocol.Entities.ClPlayerinline
SetVelocities()BrokeProtocol.Entities.ClPlayerinlineprotectedvirtual
ShopAction()BrokeProtocol.Entities.ClEntityprotected
Shopping(int entityID, byte[] inventoryArray)BrokeProtocol.Entities.ClPlayerinline
ShopTest()BrokeProtocol.Entities.ClPlayerprotectedvirtual
ShowHealthAction()BrokeProtocol.Entities.ClPlayerprotected
ShowSearchedInventory()BrokeProtocol.Entities.ClPlayer
ShowTradeInventory(int entityID)BrokeProtocol.Entities.ClPlayerinline
skinnedMeshRendererBrokeProtocol.Entities.ClPlayer
SpecMainBrokeProtocol.Entities.ClPlayer
Spectate(int targetID)BrokeProtocol.Entities.ClPlayerinline
StartMapMarker(Color color)BrokeProtocol.Entities.ClEntityinline
textTransformBrokeProtocol.Entities.ClPlayer
TradeRequestAction()BrokeProtocol.Entities.ClPlayerprotected
TradeTest()BrokeProtocol.Entities.ClPlayerprotected
TurnOff()BrokeProtocol.Entities.ClPhysicalinlinevirtual
TurnOn()BrokeProtocol.Entities.ClPhysicalinlinevirtual
TypeActionTest(string type)BrokeProtocol.Entities.ClEntity
UnlockButtons(bool lockedTrade)BrokeProtocol.Entities.ClPlayerinline
Update()BrokeProtocol.Entities.ClPlayerinlineprotected
UpdateHealth(float newHealth, bool activate)BrokeProtocol.Entities.ClPlayerinlinevirtual
UpdateLatestState(Vector3 position, Quaternion rotation)BrokeProtocol.Entities.ClPhysicalinline
UpdateMountAmmo(int ammoCount)BrokeProtocol.Entities.ClPlayerinline
UpdateShopValue(int itemIndex, int newValue)BrokeProtocol.Entities.ClPlayerinline
UpdateVoiceVolume()BrokeProtocol.Entities.ClPlayerinline
videoImageBrokeProtocol.Entities.ClEntity
VideoPanelAction()BrokeProtocol.Entities.ClEntityprotected
VideoPanelTest()BrokeProtocol.Entities.ClEntityprotected
VideoPlay(string videoURL, float startTime)BrokeProtocol.Entities.ClEntityinline
videoPlayerBrokeProtocol.Entities.ClEntity
VideoPlayerReady(VideoPlayer source)BrokeProtocol.Entities.ClEntityprotected
videoReadyAndPlayingBrokeProtocol.Entities.ClEntityprotected
VideoStop()BrokeProtocol.Entities.ClEntityinline
VideoSyncAction()BrokeProtocol.Entities.ClEntityinlineprotected
VideoSyncTest()BrokeProtocol.Entities.ClEntityprotected
View(int entityID, byte[] inventoryArray)BrokeProtocol.Entities.ClPlayerinline
ViewAction()BrokeProtocol.Entities.ClEntityprotected
ViewTest()BrokeProtocol.Entities.ClEntityprotected
voiceBrokeProtocol.Entities.ClPlayer
voiceVolumeBrokeProtocol.Entities.ClPlayer