◆ FinishedActions()
virtual void BrokeProtocol.Client.Buttons.ClActionable.FinishedActions |
( |
| ) |
|
|
inlinevirtual |
◆ Initialize()
virtual void BrokeProtocol.Client.Buttons.ClActionable.Initialize |
( |
| ) |
|
|
inlinevirtual |
◆ RefreshActions()
virtual void BrokeProtocol.Client.Buttons.ClActionable.RefreshActions |
( |
| ) |
|
|
inlinevirtual |
Reimplemented in BrokeProtocol.Client.Buttons.ClAppContactButton, BrokeProtocol.Client.Buttons.ClBanRecordButton, BrokeProtocol.Client.Buttons.ClControlButton, BrokeProtocol.Client.Buttons.ClCrackingButton, BrokeProtocol.Client.Buttons.ClHackingButton, BrokeProtocol.Client.Buttons.ClOptionMenuButton, BrokeProtocol.Client.Buttons.ClPlayerButton, BrokeProtocol.Client.Buttons.ClPlayerRecordButton, BrokeProtocol.Client.Buttons.ClProcessButton, BrokeProtocol.Client.Buttons.ClServerButton, BrokeProtocol.Entities.ClEntity, BrokeProtocol.Entities.ClMountable, BrokeProtocol.Entities.ClPlayer, BrokeProtocol.Entities.ClTransport, BrokeProtocol.Entities.ClExplosion, BrokeProtocol.Entities.ClAttachment, BrokeProtocol.Entities.ClItem, BrokeProtocol.Entities.ClEquipable, BrokeProtocol.Entities.ClConsumable, BrokeProtocol.Entities.ClFurniture, BrokeProtocol.Entities.ClProcessor, BrokeProtocol.Entities.ClWearable, BrokeProtocol.Entities.ClApartment, BrokeProtocol.Entities.ClDoor, BrokeProtocol.Entities.ClTextDisplay, and BrokeProtocol.Entities.ClVault.
◆ actions
List<ActionInfo> BrokeProtocol.Client.Buttons.ClActionable.actions |
The documentation for this class was generated from the following file: