Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Entities.Heightmap Member List

This is the complete list of members for BrokeProtocol.Entities.Heightmap, including all inherited members.

BoundsHighlightAdd()BrokeProtocol.Entities.Serializedvirtual
BoundsHighlightRemove()BrokeProtocol.Entities.Serializedvirtual
CenterBuoyancyBrokeProtocol.Entities.Serialized
CheckSave()BrokeProtocol.Entities.Serializedinlinevirtual
CreateMesh(byte[] data)BrokeProtocol.Entities.Heightmapinline
dataBrokeProtocol.Entities.Serialized
DestroyMesh()BrokeProtocol.Entities.Heightmapinlineprotected
EditorTypeBrokeProtocol.Entities.Heightmap
GetChildIndexBrokeProtocol.Entities.Serialized
GetParentBrokeProtocol.Entities.Serialized
GetPlaceBrokeProtocol.Entities.Serialized
GetPlaceIndexBrokeProtocol.Entities.Serialized
GetPositionBrokeProtocol.Entities.Serialized
GetRotationBrokeProtocol.Entities.Serialized
GetRotationTBrokeProtocol.Entities.Serialized
goBrokeProtocol.Entities.Serialized
heightmapDataBrokeProtocol.Entities.Heightmap
highlightBrokeProtocol.Entities.Serialized
InitializeEditor()BrokeProtocol.Entities.Heightmapvirtual
instancedMaterialBrokeProtocol.Entities.Heightmapprotected
InWaterBrokeProtocol.Entities.Serialized
IsOutsideBrokeProtocol.Entities.Serialized
LogPositionBrokeProtocol.Entities.Serialized
mainTBrokeProtocol.Entities.Serialized
materialBrokeProtocol.Entities.Heightmap
meshesBrokeProtocol.Entities.Heightmapprotected
OnDestroy()BrokeProtocol.Entities.Heightmapprotected
ParametersBrokeProtocol.Entities.Heightmap
referencePrefabBrokeProtocol.Entities.Serialized
SendInitialBrokeProtocol.Entities.Serialized
Trigger(Collider collider, string eventName, bool enter)BrokeProtocol.Entities.Serializedinline