Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
Loading...
Searching...
No Matches
BrokeProtocol.Entities.ShRestrained Member List

This is the complete list of members for BrokeProtocol.Entities.ShRestrained, including all inherited members.

AcceptAttachment(ShAttachment a)BrokeProtocol.Entities.ShEquipableinline
accuracyFactorBrokeProtocol.Entities.ShEquipable
AddToInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
AddToMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShEntityinlinevirtual
AddToTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
ammoItemBrokeProtocol.Entities.ShItem
AmmoItemBrokeProtocol.Entities.ShItem
AmmoStringBrokeProtocol.Entities.ShItem
AmmoTotalBrokeProtocol.Entities.ShMountable
animatorBrokeProtocol.Entities.ShEntity
attachBoneBrokeProtocol.Entities.ShEquipable
availableAppsBrokeProtocol.Entities.ShEntity
barrelTBrokeProtocol.Entities.ShMountable
boundsBrokeProtocol.Entities.ShEntity
BoundsHighlightAdd()BrokeProtocol.Entities.Serializedvirtual
BoundsHighlightRemove()BrokeProtocol.Entities.Serializedvirtual
burstSizeBrokeProtocol.Entities.ShUsable
CameraDistanceBrokeProtocol.Entities.ShMountable
CanBeCracked(ShPlayer p)BrokeProtocol.Entities.ShEntity
CanBeSearched(ShPlayer p)BrokeProtocol.Entities.ShEntityvirtual
CanLockOnBrokeProtocol.Entities.ShEquipable
CanReloadBrokeProtocol.Entities.ShMountable
CanSee(Vector3 position)BrokeProtocol.Entities.ShEntityinline
CanSeeEntity(ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange)BrokeProtocol.Entities.ShEntityinline
CanSpawn(Vector3 position, Quaternion rotation, ShEntity[] ignoreArray)BrokeProtocol.Entities.ShEntity
CanUse()BrokeProtocol.Entities.ShMountableinlinevirtual
CanZoomBrokeProtocol.Entities.ShEquipable
CenterBoundsBrokeProtocol.Entities.ShEntity
CenterBuoyancyBrokeProtocol.Entities.Serialized
characterTypeBrokeProtocol.Entities.ShEquipable
CheckHitscansBrokeProtocol.Entities.ShMountable
CheckSave()BrokeProtocol.Entities.ShEntityinlinevirtual
CleanUp()BrokeProtocol.Entities.ShMountableinlinevirtual
ClearAllViewers()BrokeProtocol.Entities.ShEntityinline
clEntityBrokeProtocol.Entities.ShEntity
clEquipableBrokeProtocol.Entities.ShEquipable
ClipSizeBrokeProtocol.Entities.ShMountable
clItemBrokeProtocol.Entities.ShItem
clMountableBrokeProtocol.Entities.ShMountable
CollectedItemsBrokeProtocol.Entities.ShItem
collidersBrokeProtocol.Entities.ShEntity
controllerBrokeProtocol.Entities.ShEntity
curMuzzleBrokeProtocol.Entities.ShEquipable
currentBurstBrokeProtocol.Entities.ShUsable
CurrentClipBrokeProtocol.Entities.ShMountable
curSightBrokeProtocol.Entities.ShEquipable
curUnderbarrelBrokeProtocol.Entities.ShEquipable
DamageBrokeProtocol.Entities.ShMountable
DamagePropertyBrokeProtocol.Entities.ShEquipable
dataBrokeProtocol.Entities.Serialized
DeactivateEntity()BrokeProtocol.Entities.ShEntityinline
DeltaClip(int delta)BrokeProtocol.Entities.ShMountableprotected
DeserializeItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
DeserializeMyItems(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShop(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShopItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
Destroy()BrokeProtocol.Entities.ShEntityinlinevirtual
DestroyExtras()BrokeProtocol.Entities.ShEquipableinlinevirtual
Distance(ShEntity other)BrokeProtocol.Entities.ShEntity
Distance(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(Vector3 other)BrokeProtocol.Entities.ShEntity
dynamicActionsBrokeProtocol.Entities.ShEntity
EditorTypeBrokeProtocol.Entities.ShEntity
exitTransformsBrokeProtocol.Entities.ShMountable
fireAnimationBrokeProtocol.Entities.ShUsableprotected
GetAttachmentPoint(int typeIndex)BrokeProtocol.Entities.ShEquipablevirtual
GetChildIndexBrokeProtocol.Entities.Serialized
GetFlatAngle(Vector3 v)BrokeProtocol.Entities.ShEntityinline
GetLocalY(Vector3 worldPosition)BrokeProtocol.Entities.ShEntity
GetMountBrokeProtocol.Entities.ShMountable
GetMyItemValue(ShItem item, bool markup)BrokeProtocol.Entities.ShEntity
GetOriginBrokeProtocol.Entities.ShEntity
GetOverlapEntity< T >(Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity)BrokeProtocol.Entities.ShEntityinline
GetParentBrokeProtocol.Entities.Serialized
GetPlaceBrokeProtocol.Entities.Serialized
GetPlaceIndexBrokeProtocol.Entities.Serialized
GetPositionBrokeProtocol.Entities.Serialized
GetRotationBrokeProtocol.Entities.Serialized
GetRotationTBrokeProtocol.Entities.Serialized
GetSortableNameBrokeProtocol.Entities.ShItem
GetTargetType()BrokeProtocol.Entities.ShUsablevirtual
GetTooltip()BrokeProtocol.Entities.ShIteminlinevirtual
GetValue(int count, bool markup)BrokeProtocol.Entities.ShIteminline
GetWeaponPosition()BrokeProtocol.Entities.ShEquipablevirtual
GetWeaponVector()BrokeProtocol.Entities.ShEquipablevirtual
GetWorldBounds()BrokeProtocol.Entities.ShEntityinline
goBrokeProtocol.Entities.Serialized
gripBrokeProtocol.Entities.ShEquipable
GroundBrokeProtocol.Entities.ShEntity
HasInventoryBrokeProtocol.Entities.ShEntity
HasItem(ShItem item)BrokeProtocol.Entities.ShEntity
HasItem(int itemIndex)BrokeProtocol.Entities.ShEntity
HasWeaponsBrokeProtocol.Entities.ShMountable
highlightBrokeProtocol.Entities.Serialized
HitCheck(out RaycastHit hit)BrokeProtocol.Entities.ShRestrainedinlinevirtual
HitEffect(Collider collider, DamageIndex damageIndex, Vector3 point, Vector3 normal)BrokeProtocol.Entities.ShDamageablevirtual
IDBrokeProtocol.Entities.ShEntity
IgnoreCollision(ShPlayer p, bool ignore)BrokeProtocol.Entities.ShEntityinline
illegalBrokeProtocol.Entities.ShItem
InActionRange(ShEntity e)BrokeProtocol.Entities.ShEntityinlinevirtual
IncrementFireTime(float delay)BrokeProtocol.Entities.ShMountableinline
indexBrokeProtocol.Entities.ShEntity
Initialize()BrokeProtocol.Entities.ShMountableinlinevirtual
InitializeEditor()BrokeProtocol.Entities.Serializedvirtual
InitializeOnPlayer(ShPlayer player)BrokeProtocol.Entities.ShIteminlinevirtual
inventoryTypeBrokeProtocol.Entities.ShEntity
InventoryValue()BrokeProtocol.Entities.ShEntityinline
InWaterBrokeProtocol.Entities.Serialized
IsAccessible(ShPlayer attempter, bool checkOwner)BrokeProtocol.Entities.ShMountablevirtual
IsClientMainBrokeProtocol.Entities.ShEntity
IsDeadBrokeProtocol.Entities.ShEntity
isHumanBrokeProtocol.Entities.ShEntity
IsOutsideBrokeProtocol.Entities.Serialized
IsSimulatedBrokeProtocol.Entities.ShMountable
isWorldEntityBrokeProtocol.Entities.ShEntity
ItemCount(Dictionary< int, InventoryItem > inventory, int itemIndex)BrokeProtocol.Entities.ShEntity
itemNameBrokeProtocol.Entities.ShItem
licenseBrokeProtocol.Entities.ShItem
LogPositionBrokeProtocol.Entities.Serialized
mainTBrokeProtocol.Entities.Serialized
managerBrokeProtocol.Entities.ShEntity
Mounted(ShPlayer occupant, int enterSeat)BrokeProtocol.Entities.ShMountableinlinevirtual
MountFire()BrokeProtocol.Entities.ShMountableinline
MountHealthBrokeProtocol.Entities.ShEntity
moveSpeedBrokeProtocol.Entities.ShEquipable
MoveTurret()BrokeProtocol.Entities.ShMountableinlineprotected
MustAimBrokeProtocol.Entities.ShMountable
MyItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
MyItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
myItemsBrokeProtocol.Entities.ShEntity
MyMoneyCountBrokeProtocol.Entities.ShEntity
needItemBrokeProtocol.Entities.ShItem
nextFireBrokeProtocol.Entities.ShMountable
NormalizedRecoilAmountBrokeProtocol.Entities.ShMountable
occupantsBrokeProtocol.Entities.ShMountable
ParametersBrokeProtocol.Entities.ShEntity
PlayerBrokeProtocol.Entities.ShEntity
PreInitialize(int ID)BrokeProtocol.Entities.ShMountableinlinevirtual
ProcessDurationBrokeProtocol.Entities.ShEntity
profileBrokeProtocol.Entities.ShEntity
RangeBrokeProtocol.Entities.ShMountable
Rearm(float amount)BrokeProtocol.Entities.ShMountableinline
RearmLoop()BrokeProtocol.Entities.ShMountableinlineprotected
RecalulcateFactors()BrokeProtocol.Entities.ShEquipableinline
recoilFactorBrokeProtocol.Entities.ShEquipable
recoilPBrokeProtocol.Entities.ShMountable
recoilVBrokeProtocol.Entities.ShMountable
recoveryFactorBrokeProtocol.Entities.ShEquipable
referencePrefabBrokeProtocol.Entities.Serialized
relativeVelocityBrokeProtocol.Entities.ShEntity
Reload()BrokeProtocol.Entities.ShMountableinlinevirtual
RemoveAmmo()BrokeProtocol.Entities.ShUsableinline
RemoveFromInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
RemoveFromMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShEntityinlinevirtual
RemoveFromTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
RemoveViewer(ShPlayer viewer)BrokeProtocol.Entities.ShEntityinline
renderersBrokeProtocol.Entities.ShEntity
ResetAmmo()BrokeProtocol.Entities.ShEquipableinlinevirtual
ResetCollisions(ShPlayer p)BrokeProtocol.Entities.ShEntityinline
ResetInputs()BrokeProtocol.Entities.ShMountableinlinevirtual
respawnFrameBrokeProtocol.Entities.ShEntity
Restore(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShMountableinlinevirtual
restraintBrokeProtocol.Entities.ShRestrained
ScaledBoundsBrokeProtocol.Entities.ShEntity
seatsBrokeProtocol.Entities.ShMountable
SendInitialBrokeProtocol.Entities.ShEntity
SendViewerDelta(byte delta, int itemIndex, int amount, ShPlayer ignorePlayer)BrokeProtocol.Entities.ShEntityinline
SerializeMyItems()BrokeProtocol.Entities.ShEntityinline
SerializeShop()BrokeProtocol.Entities.ShEntityinline
ServersideAmmoBrokeProtocol.Entities.ShUsable
ServersidePhysicsBrokeProtocol.Entities.ShMountable
SetParent(Transform parent)BrokeProtocol.Entities.ShEntity
SetPosition(Vector3 position)BrokeProtocol.Entities.ShEntity
SetPositionSafe(Vector3 targetPosition)BrokeProtocol.Entities.ShEntityinline
SetRotation(Quaternion rotation)BrokeProtocol.Entities.ShEntityvirtual
SetTransform(Vector3 position, Quaternion rotation, bool zeroVelocity)BrokeProtocol.Entities.ShEntityinlinevirtual
SetVisible(bool setting)BrokeProtocol.Entities.ShEquipableinline
ShopBrokeProtocol.Entities.ShEntity
ShopCanBuy(ShItem item)BrokeProtocol.Entities.ShEntityinline
Spawn(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShMountableinlinevirtual
SpecEntityBrokeProtocol.Entities.ShEntity
SpecSelfBrokeProtocol.Entities.ShEntity
svDamageableBrokeProtocol.Entities.ShDamageable
svEntityBrokeProtocol.Entities.ShEntity
svMountableBrokeProtocol.Entities.ShMountable
syncAnimatorBrokeProtocol.Entities.ShEntity
SyncTransformBrokeProtocol.Entities.ShEntity
ThrownHasGuidanceBrokeProtocol.Entities.ShMountable
ThrownVelocityBrokeProtocol.Entities.ShMountable
TradeItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
TradeItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
tradeItemsBrokeProtocol.Entities.ShEntity
TradeMoneyCountBrokeProtocol.Entities.ShEntity
TransferItem(byte deltaType, ShItem item, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
TransferItem(byte deltaType, int itemIndex, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntityinlinevirtual
TransferMoney(byte deltaType, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
Trigger(Collider collider, string eventName, bool enter)BrokeProtocol.Entities.Serializedinline
turretTBrokeProtocol.Entities.ShMountable
UpdateMainColliders()BrokeProtocol.Entities.ShEntityinlineprotectedvirtual
UpdatePrimaryAmmo(int delta)BrokeProtocol.Entities.ShMountableinline
UpdateSecondaryAmmo(int delta)BrokeProtocol.Entities.ShMountableinline
Use()BrokeProtocol.Entities.ShUsableinlinevirtual
UseClipsBrokeProtocol.Entities.ShMountableprotected
UseDelayBrokeProtocol.Entities.ShUsable
useDelayBrokeProtocol.Entities.ShUsableprotected
UsePathfindingBrokeProtocol.Entities.ShMountable
useSoundBrokeProtocol.Entities.ShUsableprotected
ValidTransfer(int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinline
valueBrokeProtocol.Entities.ShEntity
VelocityBrokeProtocol.Entities.ShEntity
videoStartTimeBrokeProtocol.Entities.ShEntity
viewAngleLimitBrokeProtocol.Entities.ShMountable
viewersBrokeProtocol.Entities.ShEntity
WeaponGravityBrokeProtocol.Entities.ShMountable
weaponIndexBrokeProtocol.Entities.ShMountable
WeaponSetBrokeProtocol.Entities.ShMountable
weaponSetsBrokeProtocol.Entities.ShMountable
WeaponVelocityBrokeProtocol.Entities.ShMountable
weightBrokeProtocol.Entities.ShItem