Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Entities.ShTrigger Member List

This is the complete list of members for BrokeProtocol.Entities.ShTrigger, including all inherited members.

AddToInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
AddToMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShEntityinlinevirtual
AddToTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
animatorBrokeProtocol.Entities.ShEntity
availableAppsBrokeProtocol.Entities.ShEntity
boundsBrokeProtocol.Entities.ShEntity
BoundsHighlightAdd()BrokeProtocol.Entities.Serializedvirtual
BoundsHighlightRemove()BrokeProtocol.Entities.Serializedvirtual
CanBeCracked(ShPlayer p)BrokeProtocol.Entities.ShEntity
CanBeSearched(ShPlayer p)BrokeProtocol.Entities.ShEntityvirtual
CanSee(Vector3 position)BrokeProtocol.Entities.ShEntityinline
CanSeeEntity(ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange)BrokeProtocol.Entities.ShEntityinline
CanSpawn(Vector3 position, Quaternion rotation, ShEntity[] ignoreArray)BrokeProtocol.Entities.ShEntity
CenterBoundsBrokeProtocol.Entities.ShEntity
CenterBuoyancyBrokeProtocol.Entities.Serialized
CheckSave()BrokeProtocol.Entities.ShEntityinlinevirtual
CleanUp()BrokeProtocol.Entities.ShEntityinlinevirtual
ClearAllViewers()BrokeProtocol.Entities.ShEntityinline
clEntityBrokeProtocol.Entities.ShEntity
clTriggerBrokeProtocol.Entities.ShTrigger
CollectedItemsBrokeProtocol.Entities.ShEntity
collidersBrokeProtocol.Entities.ShEntity
colorBrokeProtocol.Entities.ShTrigger
controllerBrokeProtocol.Entities.ShEntity
dataBrokeProtocol.Entities.Serialized
DeactivateEntity()BrokeProtocol.Entities.ShEntityinline
DeserializeItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
DeserializeMyItems(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShop(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShopItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
Destroy()BrokeProtocol.Entities.ShEntityinlinevirtual
DestroyExtras()BrokeProtocol.Entities.ShEntityinlinevirtual
Distance(ShEntity other)BrokeProtocol.Entities.ShEntity
Distance(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(Vector3 other)BrokeProtocol.Entities.ShEntity
dynamicActionsBrokeProtocol.Entities.ShEntity
EditorTypeBrokeProtocol.Entities.ShTrigger
enterEventBrokeProtocol.Entities.ShTrigger
exitEventBrokeProtocol.Entities.ShTrigger
GetChildIndexBrokeProtocol.Entities.Serialized
GetFlatAngle(Vector3 v)BrokeProtocol.Entities.ShEntityinline
GetLocalY(Vector3 worldPosition)BrokeProtocol.Entities.ShEntity
GetMountBrokeProtocol.Entities.ShEntity
GetMyItemValue(ShItem item, bool markup)BrokeProtocol.Entities.ShEntity
GetOriginBrokeProtocol.Entities.ShEntity
GetOverlapEntity< T >(Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity)BrokeProtocol.Entities.ShEntityinline
GetParentBrokeProtocol.Entities.Serialized
GetPlaceBrokeProtocol.Entities.Serialized
GetPlaceIndexBrokeProtocol.Entities.Serialized
GetPositionBrokeProtocol.Entities.Serialized
GetRotationBrokeProtocol.Entities.Serialized
GetRotationTBrokeProtocol.Entities.Serialized
GetWorldBounds()BrokeProtocol.Entities.ShEntityinline
goBrokeProtocol.Entities.Serialized
GroundBrokeProtocol.Entities.ShEntity
HasInventoryBrokeProtocol.Entities.ShEntity
HasItem(ShItem item)BrokeProtocol.Entities.ShEntity
HasItem(int itemIndex)BrokeProtocol.Entities.ShEntity
highlightBrokeProtocol.Entities.Serialized
IDBrokeProtocol.Entities.ShEntity
IgnoreCollision(ShPlayer p, bool ignore)BrokeProtocol.Entities.ShEntityinline
InActionRange(ShEntity e)BrokeProtocol.Entities.ShEntityinlinevirtual
indexBrokeProtocol.Entities.ShEntity
Initialize()BrokeProtocol.Entities.ShEntityinlinevirtual
InitializeEditor()BrokeProtocol.Entities.ShTriggerinlinevirtual
inventoryTypeBrokeProtocol.Entities.ShEntity
InventoryValue()BrokeProtocol.Entities.ShEntityinline
InWaterBrokeProtocol.Entities.Serialized
IsClientMainBrokeProtocol.Entities.ShEntity
IsDeadBrokeProtocol.Entities.ShEntity
isHumanBrokeProtocol.Entities.ShEntity
IsOutsideBrokeProtocol.Entities.Serialized
isWorldEntityBrokeProtocol.Entities.ShEntity
ItemCount(Dictionary< int, InventoryItem > inventory, int itemIndex)BrokeProtocol.Entities.ShEntity
LogPositionBrokeProtocol.Entities.Serialized
mainTBrokeProtocol.Entities.Serialized
managerBrokeProtocol.Entities.ShEntity
MountHealthBrokeProtocol.Entities.ShEntity
MyItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
MyItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
myItemsBrokeProtocol.Entities.ShEntity
MyMoneyCountBrokeProtocol.Entities.ShEntity
OnTriggerEnter(Collider other)BrokeProtocol.Entities.ShTriggerprotected
OnTriggerExit(Collider other)BrokeProtocol.Entities.ShTriggerprotected
ParametersBrokeProtocol.Entities.ShTrigger
PlayerBrokeProtocol.Entities.ShEntity
PreInitialize(int ID)BrokeProtocol.Entities.ShEntityinlinevirtual
ProcessDurationBrokeProtocol.Entities.ShEntity
profileBrokeProtocol.Entities.ShEntity
referencePrefabBrokeProtocol.Entities.Serialized
relativeVelocityBrokeProtocol.Entities.ShEntity
RemoveFromInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
RemoveFromMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShEntityinlinevirtual
RemoveFromTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
RemoveViewer(ShPlayer viewer)BrokeProtocol.Entities.ShEntityinline
renderersBrokeProtocol.Entities.ShEntity
ResetCollisions(ShPlayer p)BrokeProtocol.Entities.ShEntityinline
respawnFrameBrokeProtocol.Entities.ShEntity
Restore(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShEntityinlinevirtual
ScaledBoundsBrokeProtocol.Entities.ShEntity
SendInitialBrokeProtocol.Entities.ShEntity
SendViewerDelta(byte delta, int itemIndex, int amount, ShPlayer ignorePlayer)BrokeProtocol.Entities.ShEntityinline
SerializeMyItems()BrokeProtocol.Entities.ShEntityinline
SerializeShop()BrokeProtocol.Entities.ShEntityinline
SetParent(Transform parent)BrokeProtocol.Entities.ShEntity
SetPosition(Vector3 position)BrokeProtocol.Entities.ShEntity
SetPositionSafe(Vector3 targetPosition)BrokeProtocol.Entities.ShEntityinline
SetRotation(Quaternion rotation)BrokeProtocol.Entities.ShEntityvirtual
SetTransform(Vector3 position, Quaternion rotation, bool zeroVelocity)BrokeProtocol.Entities.ShEntityinlinevirtual
ShopBrokeProtocol.Entities.ShEntity
ShopCanBuy(ShItem item)BrokeProtocol.Entities.ShEntityinline
Spawn(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShEntityinlinevirtual
SpecEntityBrokeProtocol.Entities.ShEntity
SpecSelfBrokeProtocol.Entities.ShEntity
svEntityBrokeProtocol.Entities.ShEntity
syncAnimatorBrokeProtocol.Entities.ShEntity
SyncTransformBrokeProtocol.Entities.ShEntity
TradeItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
TradeItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
tradeItemsBrokeProtocol.Entities.ShEntity
TradeMoneyCountBrokeProtocol.Entities.ShEntity
TransferItem(byte deltaType, ShItem item, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
TransferItem(byte deltaType, int itemIndex, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntityinlinevirtual
TransferMoney(byte deltaType, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
Trigger(Collider collider, string eventName, bool enter)BrokeProtocol.Entities.Serializedinline
UpdateMainColliders()BrokeProtocol.Entities.ShEntityinlineprotectedvirtual
ValidTransfer(int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinline
valueBrokeProtocol.Entities.ShEntity
VelocityBrokeProtocol.Entities.ShEntity
videoStartTimeBrokeProtocol.Entities.ShEntity
viewersBrokeProtocol.Entities.ShEntity