Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Properties | List of all members
BrokeProtocol.LiteDB.Persistent Class Reference

Public Member Functions

 Persistent ()
 

Properties

List< string > AppContacts = new () [get, set]
 
List< string > AppBlocked = new () [get, set]
 
string AppCalls = string.Empty [get, set]
 
string AppMessages = string.Empty [get, set]
 
List< string > LastMessengers = new () [get, set]
 
int UnreadMessages [get, set]
 

Constructor & Destructor Documentation

◆ Persistent()

BrokeProtocol.LiteDB.Persistent.Persistent ( )
inline

Property Documentation

◆ AppBlocked

List<string> BrokeProtocol.LiteDB.Persistent.AppBlocked = new ()
getset

◆ AppCalls

string BrokeProtocol.LiteDB.Persistent.AppCalls = string.Empty
getset

◆ AppContacts

List<string> BrokeProtocol.LiteDB.Persistent.AppContacts = new ()
getset

◆ AppMessages

string BrokeProtocol.LiteDB.Persistent.AppMessages = string.Empty
getset

◆ LastMessengers

List<string> BrokeProtocol.LiteDB.Persistent.LastMessengers = new ()
getset

◆ UnreadMessages

int BrokeProtocol.LiteDB.Persistent.UnreadMessages
getset

The documentation for this class was generated from the following file: