◆ Awake()
override void BrokeProtocol.Managers.World.Awake |
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◆ colorProperty
const string BrokeProtocol.Managers.World.colorProperty = "_Color" |
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◆ emissionProperty
const string BrokeProtocol.Managers.World.emissionProperty = "_EmissionColor" |
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◆ modeProperty
const string BrokeProtocol.Managers.World.modeProperty = "_Mode" |
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◆ transparency
const float BrokeProtocol.Managers.World.transparency = 0.75f |
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The documentation for this class was generated from the following file: