Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
Loading...
Searching...
No Matches
Static Public Attributes | Protected Member Functions | List of all members
BrokeProtocol.Managers.World Class Reference
Inheritance diagram for BrokeProtocol.Managers.World:
BrokeProtocol.Utility.MonoBehaviourSingleton< World >

Static Public Attributes

const float transparency = 0.75f
 
const string emissionProperty = "_EmissionColor"
 
const string colorProperty = "_Color"
 
const string modeProperty = "_Mode"
 

Protected Member Functions

override void Awake ()
 

Additional Inherited Members

- Static Public Member Functions inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< World >
static void Instantiate ()
 
- Properties inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< World >
virtual bool DontDestroy [get]
 
static T Instance [get]
 

Member Function Documentation

◆ Awake()

override void BrokeProtocol.Managers.World.Awake ( )
inlineprotectedvirtual

Member Data Documentation

◆ colorProperty

const string BrokeProtocol.Managers.World.colorProperty = "_Color"
static

◆ emissionProperty

const string BrokeProtocol.Managers.World.emissionProperty = "_EmissionColor"
static

◆ modeProperty

const string BrokeProtocol.Managers.World.modeProperty = "_Mode"
static

◆ transparency

const float BrokeProtocol.Managers.World.transparency = 0.75f
static

The documentation for this class was generated from the following file: