◆ EnterState()
virtual void BrokeProtocol.Utility.AI.State.EnterState |
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virtual |
◆ EnterTest()
virtual bool BrokeProtocol.Utility.AI.State.EnterTest |
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virtual |
◆ ExitState()
virtual void BrokeProtocol.Utility.AI.State.ExitState |
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State | nextState | ) |
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virtual |
◆ Initialize()
void BrokeProtocol.Utility.AI.State.Initialize |
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ShPlayer | player, |
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int | index ) |
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inline |
◆ ToString()
override string BrokeProtocol.Utility.AI.State.ToString |
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◆ UpdateState()
virtual bool BrokeProtocol.Utility.AI.State.UpdateState |
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virtual |
◆ index
int BrokeProtocol.Utility.AI.State.index |
◆ player
ShPlayer BrokeProtocol.Utility.AI.State.player |
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protected |
◆ IsBusy
virtual bool BrokeProtocol.Utility.AI.State.IsBusy |
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get |
◆ StateMoveMode
virtual byte BrokeProtocol.Utility.AI.State.StateMoveMode |
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get |
The documentation for this class was generated from the following file: