Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Utility.GLDebug Member List

This is the complete list of members for BrokeProtocol.Utility.GLDebug, including all inherited members.

Awake()BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >inlineprotectedvirtual
DontDestroyBrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >protected
DrawArrow(Vector3 start, Vector3 dir, float arrowHeadLength, Color color, float duration)BrokeProtocol.Utility.GLDebuginline
DrawLine(Vector3 start, Vector3 end, Color color, float duration)BrokeProtocol.Utility.GLDebuginline
DrawLineArrow(Vector3 start, Vector3 end, float arrowHeadLength, Color color, float duration)BrokeProtocol.Utility.GLDebuginline
DrawRay(Vector3 start, Vector3 dir, Color color, float duration)BrokeProtocol.Utility.GLDebuginline
InstanceBrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >static
Instantiate()BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >inlinestatic