Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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This is the complete list of members for BrokeProtocol.Utility.GLDebug, including all inherited members.
Awake() | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | inlineprotectedvirtual |
DontDestroy | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | protected |
DrawArrow(Vector3 start, Vector3 dir, float arrowHeadLength, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
DrawLine(Vector3 start, Vector3 end, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
DrawLineArrow(Vector3 start, Vector3 end, float arrowHeadLength, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
DrawRay(Vector3 start, Vector3 dir, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
Instance | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | static |
Instantiate() | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | inlinestatic |