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Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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This is the complete list of members for BrokeProtocol.Utility.GLDebug, including all inherited members.
| Awake() | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | inlineprotectedvirtual |
| DontDestroy | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | protected |
| DrawArrow(Vector3 start, Vector3 dir, float arrowHeadLength, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
| DrawLine(Vector3 start, Vector3 end, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
| DrawLineArrow(Vector3 start, Vector3 end, float arrowHeadLength, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
| DrawRay(Vector3 start, Vector3 dir, Color color, float duration) | BrokeProtocol.Utility.GLDebug | inline |
| Instance | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | static |
| Instantiate() | BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug > | inlinestatic |