Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | List of all members
BrokeProtocol.Utility.GLDebug Class Reference
Inheritance diagram for BrokeProtocol.Utility.GLDebug:
BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >

Public Member Functions

void DrawLine (Vector3 start, Vector3 end, Color color, float duration)
 
void DrawRay (Vector3 start, Vector3 dir, Color color, float duration)
 
void DrawLineArrow (Vector3 start, Vector3 end, float arrowHeadLength, Color color, float duration)
 
void DrawArrow (Vector3 start, Vector3 dir, float arrowHeadLength, Color color, float duration)
 

Additional Inherited Members

- Static Public Member Functions inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >
static void Instantiate ()
 
- Protected Member Functions inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >
virtual void Awake ()
 
- Properties inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< GLDebug >
virtual bool DontDestroy [get]
 
static T Instance [get]
 

Member Function Documentation

◆ DrawArrow()

void BrokeProtocol.Utility.GLDebug.DrawArrow ( Vector3 start,
Vector3 dir,
float arrowHeadLength,
Color color,
float duration )
inline

◆ DrawLine()

void BrokeProtocol.Utility.GLDebug.DrawLine ( Vector3 start,
Vector3 end,
Color color,
float duration )
inline

◆ DrawLineArrow()

void BrokeProtocol.Utility.GLDebug.DrawLineArrow ( Vector3 start,
Vector3 end,
float arrowHeadLength,
Color color,
float duration )
inline

◆ DrawRay()

void BrokeProtocol.Utility.GLDebug.DrawRay ( Vector3 start,
Vector3 dir,
Color color,
float duration )
inline

The documentation for this class was generated from the following file: