Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Utility.Jobs.Job Member List

This is the complete list of members for BrokeProtocol.Utility.Jobs.Job, including all inherited members.

Equals(object obj)BrokeProtocol.Utility.Jobs.Job
GetBestJobEquipable()BrokeProtocol.Utility.Jobs.Jobvirtual
GetHashCode()BrokeProtocol.Utility.Jobs.Job
GetSpawnRate()BrokeProtocol.Utility.Jobs.Jobvirtual
infoBrokeProtocol.Utility.Jobs.Job
Initialize(ShPlayer player, JobInfo info)BrokeProtocol.Utility.Jobs.Jobinline
IsValidTarget(ShPlayer chaser)BrokeProtocol.Utility.Jobs.Jobvirtual
MessageAllEmployees(string message)BrokeProtocol.Utility.Jobs.Jobinline
OnDamageEntity(ShEntity damaged)BrokeProtocol.Utility.Jobs.Jobinlinevirtual
OnDestroyEntity(ShEntity destroyed)BrokeProtocol.Utility.Jobs.Jobinlinevirtual
OnDie()BrokeProtocol.Utility.Jobs.Jobinlinevirtual
OnHealEntity(ShEntity entity)BrokeProtocol.Utility.Jobs.Jobinlinevirtual
OnOptionMenuAction(int targetID, string id, string optionID, string actionID)BrokeProtocol.Utility.Jobs.Jobinlinevirtual
OnRevivePlayer(ShPlayer player)BrokeProtocol.Utility.Jobs.Jobinlinevirtual
OnSpawn()BrokeProtocol.Utility.Jobs.Jobinlinevirtual
operator!=(Job v1, Job v2)BrokeProtocol.Utility.Jobs.Jobstatic
operator==(Job v1, Job v2)BrokeProtocol.Utility.Jobs.Jobstatic
playerBrokeProtocol.Utility.Jobs.Job
RemoveJob()BrokeProtocol.Utility.Jobs.Jobvirtual
ResetJob()BrokeProtocol.Utility.Jobs.Jobinlinevirtual
ResetJobAI()BrokeProtocol.Utility.Jobs.Jobinlinevirtual
SetJob()BrokeProtocol.Utility.Jobs.Jobvirtual