Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
|
Functions | |
delegate void | MyCallback () |
delegate void | MyCallback< T > (T v) |
delegate void | MyCallback< T, S > (T v0, S v1) |
delegate void | MyCallBackInt (int i) |
delegate bool | MyCallbackReturnBool () |
delegate bool | MyCallBackIntReturnBool (int i) |
delegate bool | MyCallbackFurnitureReturnBool (ShFurniture e) |
delegate object | MyCallBackIntReturnObject (int i) |
delegate object | MyCallbackReturnObject () |
delegate void BrokeProtocol.Utility.Callbacks.MyCallback | ( | ) |
delegate void BrokeProtocol.Utility.Callbacks.MyCallback< T > | ( | T | v | ) |
delegate void BrokeProtocol.Utility.Callbacks.MyCallback< T, S > | ( | T | v0, |
S | v1 ) |
delegate bool BrokeProtocol.Utility.Callbacks.MyCallbackFurnitureReturnBool | ( | ShFurniture | e | ) |
delegate void BrokeProtocol.Utility.Callbacks.MyCallBackInt | ( | int | i | ) |
delegate bool BrokeProtocol.Utility.Callbacks.MyCallBackIntReturnBool | ( | int | i | ) |
delegate object BrokeProtocol.Utility.Callbacks.MyCallBackIntReturnObject | ( | int | i | ) |
delegate bool BrokeProtocol.Utility.Callbacks.MyCallbackReturnBool | ( | ) |
delegate object BrokeProtocol.Utility.Callbacks.MyCallbackReturnObject | ( | ) |