◆ Bone()
BrokeProtocol.Entities.ClPlayer.Bone.Bone |
( |
Transform | transform | ) |
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|
inline |
◆ MoveTransform()
readonly void BrokeProtocol.Entities.ClPlayer.Bone.MoveTransform |
( |
float | blend | ) |
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inline |
◆ UpdateStoredTransform()
void BrokeProtocol.Entities.ClPlayer.Bone.UpdateStoredTransform |
( |
| ) |
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inline |
Transform BrokeProtocol.Entities.ClPlayer.Bone.t |
The documentation for this struct was generated from the following file:
- Prefab/Serialized/Entity/Damageable/Mountable/Destroyable/Physical/Movable/Player/ClPlayer.cs