Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
BrokeProtocol.Utility.Voxels.Rotation3x3 Struct Reference

Public Member Functions

 Rotation3x3 (int index0, int index1, int index2, int sign0, int sign1, int sign2)
 

Static Public Member Functions

static Rotation3x3 operator* (Rotation3x3 x, Rotation3x3 y)
 

Public Attributes

readonly int[,] matrix
 

Static Public Attributes

static readonly Rotation3x3 identity = new(0, 1, 2, 1, 1, 1)
 

Constructor & Destructor Documentation

◆ Rotation3x3()

BrokeProtocol.Utility.Voxels.Rotation3x3.Rotation3x3 ( int index0,
int index1,
int index2,
int sign0,
int sign1,
int sign2 )
inline

Member Function Documentation

◆ operator*()

static Rotation3x3 BrokeProtocol.Utility.Voxels.Rotation3x3.operator* ( Rotation3x3 x,
Rotation3x3 y )
inlinestatic

Member Data Documentation

◆ identity

readonly Rotation3x3 BrokeProtocol.Utility.Voxels.Rotation3x3.identity = new(0, 1, 2, 1, 1, 1)
static

◆ matrix

readonly int [,] BrokeProtocol.Utility.Voxels.Rotation3x3.matrix

The documentation for this struct was generated from the following file: