Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Classes | Namespaces | Enumerations
ExportTypes.cs File Reference

Classes

class  BrokeProtocol.Required.Reference
 
class  BrokeProtocol.Required.ShReference
 
class  BrokeProtocol.Required.ClReference
 
class  BrokeProtocol.Required.SvReference
 
class  BrokeProtocol.Required.ExportUtil
 
class  BrokeProtocol.Required.LayerIndex
 
class  BrokeProtocol.Required.ItemOption
 
class  BrokeProtocol.Required.WeightedOption
 
struct  BrokeProtocol.Required.ProcessOption
 
struct  BrokeProtocol.Required.VideoOption
 
struct  BrokeProtocol.Required.Seat
 
class  BrokeProtocol.Required.WeaponSet
 
struct  BrokeProtocol.Required.Rotor
 
struct  BrokeProtocol.Required.TrafficLightInfo
 
struct  BrokeProtocol.Required.WearableOptions
 
struct  BrokeProtocol.Required.InventoryStruct
 
struct  BrokeProtocol.Required.LabelID
 
struct  BrokeProtocol.Required.TypeLabelID
 
class  BrokeProtocol.Required.ObjectTag
 
class  BrokeProtocol.Required.Animations
 
class  BrokeProtocol.Required.Friction
 

Namespaces

namespace  BrokeProtocol
 
namespace  BrokeProtocol.Required
 

Enumerations

enum  BrokeProtocol.Required.WaypointType {
  BrokeProtocol.Required.Player , BrokeProtocol.Required.Vehicle , BrokeProtocol.Required.Aircraft , BrokeProtocol.Required.Boat ,
  BrokeProtocol.Required.Train , BrokeProtocol.Required.Towable
}
 
enum  BrokeProtocol.Required.EntityState { BrokeProtocol.Required.Unlocked , BrokeProtocol.Required.Locked , BrokeProtocol.Required.ForSale }
 
enum  BrokeProtocol.Required.InventoryType { BrokeProtocol.Required.None , BrokeProtocol.Required.Normal , BrokeProtocol.Required.Locked , BrokeProtocol.Required.Shop }
 
enum  BrokeProtocol.Required.CharacterType { BrokeProtocol.Required.All = -1 , BrokeProtocol.Required.Humanoid , BrokeProtocol.Required.Mob }
 
enum  BrokeProtocol.Required.StanceIndex {
  BrokeProtocol.Required.Stand , BrokeProtocol.Required.Crouch , BrokeProtocol.Required.SitMovable , BrokeProtocol.Required.SitFixed ,
  BrokeProtocol.Required.SitMotorcycle , BrokeProtocol.Required.SitKart , BrokeProtocol.Required.Parachute , BrokeProtocol.Required.Gunner ,
  BrokeProtocol.Required.Sleep , BrokeProtocol.Required.KnockedDown , BrokeProtocol.Required.Recovering , BrokeProtocol.Required.KnockedOut ,
  BrokeProtocol.Required.Dead , BrokeProtocol.Required.StandStill , BrokeProtocol.Required.CrouchStill , BrokeProtocol.Required.StandFixed ,
  BrokeProtocol.Required.CrouchFixed
}
 
enum  BrokeProtocol.Required.AppIndex {
  BrokeProtocol.Required.Apps , BrokeProtocol.Required.Contacts , BrokeProtocol.Required.Blocked , BrokeProtocol.Required.Calls ,
  BrokeProtocol.Required.Inbox , BrokeProtocol.Required.Services , BrokeProtocol.Required.Deposit , BrokeProtocol.Required.Withdraw ,
  BrokeProtocol.Required.Radio
}
 
enum  BrokeProtocol.Required.Grip {
  BrokeProtocol.Required.None , BrokeProtocol.Required.Surrender , BrokeProtocol.Required.Restrained , BrokeProtocol.Required.Pistol ,
  BrokeProtocol.Required.Rifle , BrokeProtocol.Required.Shotgun , BrokeProtocol.Required.TwoHand , BrokeProtocol.Required.Device
}
 
enum  BrokeProtocol.Required.DamageIndex {
  BrokeProtocol.Required.Null , BrokeProtocol.Required.Melee , BrokeProtocol.Required.Gun , BrokeProtocol.Required.Random ,
  BrokeProtocol.Required.Collision , BrokeProtocol.Required.Stun
}
 
enum  BrokeProtocol.Required.ConsumableType { BrokeProtocol.Required.Food , BrokeProtocol.Required.Drink , BrokeProtocol.Required.Drug , BrokeProtocol.Required.Medical }
 
enum  BrokeProtocol.Required.WearableType {
  BrokeProtocol.Required.Head , BrokeProtocol.Required.Face , BrokeProtocol.Required.Body , BrokeProtocol.Required.Back ,
  BrokeProtocol.Required.Armor , BrokeProtocol.Required.Legs , BrokeProtocol.Required.Feet , BrokeProtocol.Required.Hands
}
 
enum  BrokeProtocol.Required.BodyPart {
  BrokeProtocol.Required.Null = -1 , BrokeProtocol.Required.Head , BrokeProtocol.Required.Chest , BrokeProtocol.Required.Abdomen ,
  BrokeProtocol.Required.Arms , BrokeProtocol.Required.Legs , BrokeProtocol.Required.Count
}
 
enum  BrokeProtocol.Required.BodyEffect {
  BrokeProtocol.Required.Null = -1 , BrokeProtocol.Required.Temporary , BrokeProtocol.Required.Drugged , BrokeProtocol.Required.Pain ,
  BrokeProtocol.Required.Bloodloss , BrokeProtocol.Required.Fracture
}
 
enum  BrokeProtocol.Required.EffectPrefab {
  BrokeProtocol.Required.None , BrokeProtocol.Required.Blocked , BrokeProtocol.Required.Blood , BrokeProtocol.Required.BoomBig ,
  BrokeProtocol.Required.BoomSmall , BrokeProtocol.Required.Debris , BrokeProtocol.Required.FireEffect , BrokeProtocol.Required.Flash ,
  BrokeProtocol.Required.LightParticle , BrokeProtocol.Required.SmokeTrail , BrokeProtocol.Required.Sparks , BrokeProtocol.Required.Flare ,
  BrokeProtocol.Required.Smoke , BrokeProtocol.Required.HitscanTrail , BrokeProtocol.Required.Tracer , BrokeProtocol.Required.MuzzleFlash ,
  BrokeProtocol.Required.TaserFlash , BrokeProtocol.Required.Exinguisher , BrokeProtocol.Required.WaterStream , BrokeProtocol.Required.Laser ,
  BrokeProtocol.Required.SkidMark , BrokeProtocol.Required.ProjectileTrail , BrokeProtocol.Required.SmokePuff , BrokeProtocol.Required.DamageMarker ,
  BrokeProtocol.Required.Identity
}
 
enum  BrokeProtocol.Required.FireEffect {
  BrokeProtocol.Required.None , BrokeProtocol.Required.MuzzleFlash , BrokeProtocol.Required.TaserFlash , BrokeProtocol.Required.Exinguisher ,
  BrokeProtocol.Required.WaterStream , BrokeProtocol.Required.SmokePuff
}
 
enum  BrokeProtocol.Required.DestroyEffect { BrokeProtocol.Required.None , BrokeProtocol.Required.BoomBig , BrokeProtocol.Required.BoomSmall , BrokeProtocol.Required.Flash }
 
enum  BrokeProtocol.Required.ThrownEffect { BrokeProtocol.Required.None , BrokeProtocol.Required.Flare , BrokeProtocol.Required.Smoke , BrokeProtocol.Required.ProjectileTrail }