|
enum | WaypointType {
Player
, Vehicle
, Aircraft
, Boat
,
Train
, Towable
} |
|
enum | EntityState { Unlocked
, Locked
, ForSale
} |
|
enum | InventoryType { None
, Normal
, Locked
, Shop
} |
|
enum | CharacterType { All = -1
, Humanoid
, Mob
} |
|
enum | StanceIndex {
Stand
, Crouch
, SitMovable
, SitFixed
,
SitMotorcycle
, SitKart
, Parachute
, Gunner
,
Sleep
, KnockedDown
, Recovering
, KnockedOut
,
Dead
, StandStill
, CrouchStill
, StandFixed
,
CrouchFixed
} |
|
enum | AppIndex {
Apps
, Contacts
, Blocked
, Calls
,
Inbox
, Services
, Deposit
, Withdraw
,
Radio
} |
|
enum | Grip {
None
, Surrender
, Restrained
, Pistol
,
Rifle
, Shotgun
, TwoHand
, Device
} |
|
enum | DamageIndex {
Null
, Melee
, Gun
, Random
,
Collision
, Stun
} |
|
enum | ConsumableType { Food
, Drink
, Drug
, Medical
} |
|
enum | WearableType {
Head
, Face
, Body
, Back
,
Armor
, Legs
, Feet
, Hands
} |
|
enum | BodyPart {
Null = -1
, Head
, Chest
, Abdomen
,
Arms
, Legs
, Count
} |
|
enum | BodyEffect {
Null = -1
, Temporary
, Drugged
, Pain
,
Bloodloss
, Fracture
} |
|
enum | EffectPrefab {
None
, Blocked
, Blood
, BoomBig
,
BoomSmall
, Debris
, FireEffect
, Flash
,
LightParticle
, SmokeTrail
, Sparks
, Flare
,
Smoke
, HitscanTrail
, Tracer
, MuzzleFlash
,
TaserFlash
, Exinguisher
, WaterStream
, Laser
,
SkidMark
, ProjectileTrail
, SmokePuff
, DamageMarker
,
Identity
} |
|
enum | FireEffect {
None
, MuzzleFlash
, TaserFlash
, Exinguisher
,
WaterStream
, SmokePuff
} |
|
enum | DestroyEffect { None
, BoomBig
, BoomSmall
, Flash
} |
|
enum | ThrownEffect { None
, Flare
, Smoke
, ProjectileTrail
} |
|