◆ CustomPacket()
virtual bool BrokeProtocol.API.ManagerEvents.CustomPacket |
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ConnectData | connectData, |
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SvPacket | packet ) |
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◆ FixedUpdate()
virtual bool BrokeProtocol.API.ManagerEvents.FixedUpdate |
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◆ Load()
virtual bool BrokeProtocol.API.ManagerEvents.Load |
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◆ PlayerLoaded()
virtual bool BrokeProtocol.API.ManagerEvents.PlayerLoaded |
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ConnectData | connectData | ) |
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◆ PrepareMap()
virtual bool BrokeProtocol.API.ManagerEvents.PrepareMap |
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◆ ReadGroups()
virtual bool BrokeProtocol.API.ManagerEvents.ReadGroups |
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◆ Save()
virtual bool BrokeProtocol.API.ManagerEvents.Save |
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◆ Start()
virtual bool BrokeProtocol.API.ManagerEvents.Start |
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◆ TryDelete()
virtual bool BrokeProtocol.API.ManagerEvents.TryDelete |
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ConnectData | connectData | ) |
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◆ TryLogin()
virtual bool BrokeProtocol.API.ManagerEvents.TryLogin |
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ConnectData | connectData | ) |
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◆ TryRegister()
virtual bool BrokeProtocol.API.ManagerEvents.TryRegister |
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ConnectData | connectData | ) |
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◆ Update()
virtual bool BrokeProtocol.API.ManagerEvents.Update |
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The documentation for this class was generated from the following file: