Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | List of all members
BrokeProtocol.API.ManagerEvents Class Reference
Inheritance diagram for BrokeProtocol.API.ManagerEvents:
BrokeProtocol.API.BaseEvents

Public Member Functions

virtual bool Start ()
 
virtual bool Update ()
 
virtual bool FixedUpdate ()
 
virtual bool CustomPacket (ConnectData connectData, SvPacket packet)
 
virtual bool TryLogin (ConnectData connectData)
 
virtual bool TryRegister (ConnectData connectData)
 
virtual bool TryDelete (ConnectData connectData)
 
virtual bool Save ()
 
virtual bool Load ()
 
virtual bool ReadGroups ()
 
virtual bool PlayerLoaded (ConnectData connectData)
 
virtual bool PrepareMap ()
 

Member Function Documentation

◆ CustomPacket()

virtual bool BrokeProtocol.API.ManagerEvents.CustomPacket ( ConnectData connectData,
SvPacket packet )
virtual

◆ FixedUpdate()

virtual bool BrokeProtocol.API.ManagerEvents.FixedUpdate ( )
virtual

◆ Load()

virtual bool BrokeProtocol.API.ManagerEvents.Load ( )
virtual

◆ PlayerLoaded()

virtual bool BrokeProtocol.API.ManagerEvents.PlayerLoaded ( ConnectData connectData)
virtual

◆ PrepareMap()

virtual bool BrokeProtocol.API.ManagerEvents.PrepareMap ( )
virtual

◆ ReadGroups()

virtual bool BrokeProtocol.API.ManagerEvents.ReadGroups ( )
virtual

◆ Save()

virtual bool BrokeProtocol.API.ManagerEvents.Save ( )
virtual

◆ Start()

virtual bool BrokeProtocol.API.ManagerEvents.Start ( )
virtual

◆ TryDelete()

virtual bool BrokeProtocol.API.ManagerEvents.TryDelete ( ConnectData connectData)
virtual

◆ TryLogin()

virtual bool BrokeProtocol.API.ManagerEvents.TryLogin ( ConnectData connectData)
virtual

◆ TryRegister()

virtual bool BrokeProtocol.API.ManagerEvents.TryRegister ( ConnectData connectData)
virtual

◆ Update()

virtual bool BrokeProtocol.API.ManagerEvents.Update ( )
virtual

The documentation for this class was generated from the following file: