Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | List of all members
BrokeProtocol.Utility.ConnectData Class Reference

Public Member Functions

 ConnectData (Peer connection)
 

Public Attributes

readonly Peer connection
 
string username
 
int passwordHash
 
int skinIndex
 
byte[] wearableIndices
 
int languageIndex
 
string deviceID
 
string profileURL
 
RuntimePlatform platform
 
byte[] cachedAssets
 
bool cachedMap
 
ConnectionStatus connectionStatus
 
int packetCounter
 
readonly byte[] payload = new byte[Util.maxPacketLength - 5]
 
CustomData customData = new()
 

Constructor & Destructor Documentation

◆ ConnectData()

BrokeProtocol.Utility.ConnectData.ConnectData ( Peer connection)
inline

Member Data Documentation

◆ cachedAssets

byte [] BrokeProtocol.Utility.ConnectData.cachedAssets

◆ cachedMap

bool BrokeProtocol.Utility.ConnectData.cachedMap

◆ connection

readonly Peer BrokeProtocol.Utility.ConnectData.connection

◆ connectionStatus

ConnectionStatus BrokeProtocol.Utility.ConnectData.connectionStatus

◆ customData

CustomData BrokeProtocol.Utility.ConnectData.customData = new()

◆ deviceID

string BrokeProtocol.Utility.ConnectData.deviceID

◆ languageIndex

int BrokeProtocol.Utility.ConnectData.languageIndex

◆ packetCounter

int BrokeProtocol.Utility.ConnectData.packetCounter

◆ passwordHash

int BrokeProtocol.Utility.ConnectData.passwordHash

◆ payload

readonly byte [] BrokeProtocol.Utility.ConnectData.payload = new byte[Util.maxPacketLength - 5]

◆ platform

RuntimePlatform BrokeProtocol.Utility.ConnectData.platform

◆ profileURL

string BrokeProtocol.Utility.ConnectData.profileURL

◆ skinIndex

int BrokeProtocol.Utility.ConnectData.skinIndex

◆ username

string BrokeProtocol.Utility.ConnectData.username

◆ wearableIndices

byte [] BrokeProtocol.Utility.ConnectData.wearableIndices

The documentation for this class was generated from the following file: