|
Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
|
This is the complete list of members for BrokeProtocol.API.MountableEvents, including all inherited members.
| AddItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.EntityEvents | virtual |
| Damage(ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal) | BrokeProtocol.API.DamageableEvents | virtual |
| Destroy(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
| Initialize(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
| MissileLocked(ShEntity entity, ShThrown missile) | BrokeProtocol.API.EntityEvents | virtual |
| NewSector(ShEntity entity, List< Sector > newSectors) | BrokeProtocol.API.EntityEvents | virtual |
| RemoveItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.EntityEvents | virtual |
| Respawn(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
| SameSector(ShEntity entity) | BrokeProtocol.API.EntityEvents | virtual |
| SecurityTrigger(ShEntity entity, Collider other) | BrokeProtocol.API.EntityEvents | virtual |
| SetParent(ShEntity entity, Transform parent) | BrokeProtocol.API.EntityEvents | virtual |
| Spawn(ShEntity entity) | BrokeProtocol.API.MountableEvents | virtual |
| TransferItem(ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.EntityEvents | virtual |